Stables produce

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Ziong18
 
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Joined: 09 Oct 2014, 03:48

Stables produce

Post by Ziong18 » 30 Nov 2014, 21:38

Put a cow and bull to breed inside the stable with 150 apples of 100q, 20 hours later I had three births - 6 milk and 32 poop produced. The newly born were all 80+ in quality, however the milk and poop were 0 quality. Is it normal? Did I miss something? Or is it bugged?


Willbonney
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Re: Stables produce

Post by Willbonney » 30 Nov 2014, 21:41

0 quality poo or harvestables happen any time you clean or harvest an empty barn/stable/coop.

Any other time it's the average of the animals inside.


Ziong18
 
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Re: Stables produce

Post by Ziong18 » 30 Nov 2014, 21:51

So is it supposed to be like that or is it broken?


Willbonney
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Re: Stables produce

Post by Willbonney » 30 Nov 2014, 21:52

Depends, if it was empty when you cleaned it, working as intended.

(Average of 0 being 0)


Ziong18
 
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Re: Stables produce

Post by Ziong18 » 30 Nov 2014, 22:29

So if I harvest the milk (x quality) and then harvest again even though I just did, the current milk's quality I have will be over-ruled?


Willbonney
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Re: Stables produce

Post by Willbonney » 30 Nov 2014, 22:32

Harvesting Empties all available, so harvesting again right away will give you nothing anyhow.

It's the average of all animals inside the structure. If you have nothing but 100q animals, it will be 100q. If you have one 100q, and one 90q, it will be 95q. If the structure is empty, again, the Average of 0 is 0.


Ziong18
 
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Joined: 09 Oct 2014, 03:48

Re: Stables produce

Post by Ziong18 » 30 Nov 2014, 22:39

Ah I get it now. So the mistake I did was taking all the animals out and THEN harvest/collecting from the stable, having no quality animals inside to affect the quality of the produce. Makes sense now.


Wickedcheese
 
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Re: Stables produce

Post by Wickedcheese » 01 Dec 2014, 05:09

i understand a real life quality of food, materials, tools, whatever. but im not sure i understand the quality of poop? what would determine a higher to lower quality in a fecal sense? would runny be desirable? perhaps the floaters? maybe chunks of corn/nuts that didnt digest causing more nutrients to be in it?

if there are any stool analyst by trade on here i think we would all be interested in knowing your professional opinion on what would be considered "top shelf"


Ziong18
 
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Joined: 09 Oct 2014, 03:48

Re: Stables produce

Post by Ziong18 » 01 Dec 2014, 08:33

Well dung is a fertilizer, mostly feces mixed with hay and dirt. My parents used it to fertilize our potato field. A low quality dung would probably be runny where as the hard chunks of it would be highest quality poop.


Orsus
 
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Re: Stables produce

Post by Orsus » 01 Dec 2014, 09:28

Wonder why they have not added a compost heap to the game yet as well. Would be a great addition. Require dung, fish, and hay in its construction, clay or wood for the frame of it.

Would be nice addition for a farm and increase the fertiliser available. Build it as an addon for the kitchens.
It does not matter who is the strongest fighter, just the last one standing.


Wickedcheese
 
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Re: Stables produce

Post by Wickedcheese » 01 Dec 2014, 15:13

if its an addon for the kitchens im assuming that means the people of the game should start producing it aswell? and why not? those apples gotta go somewhere.

ofcourse if you are away from home on a siege perhaps you could donate it all to your enemies as a peace offering trojan horse style or from a trebuchet


Orsus
 
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Re: Stables produce

Post by Orsus » 09 Dec 2014, 09:02

Recently did a quick experiment off what was mentioned earlier in the thread about the dung, eggs, wool, milk, etc taking the average quality of the animals present when it is harvested or cleaned.

I removed all animals except the highest quality present.
I recieved on that level when harvesting and cleaning. So remove all animals except the 100q animals and you will receive only 100q results for the harvesting and cleaning.
It does not matter who is the strongest fighter, just the last one standing.

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