A few questions, because I need further clarification even after I read this topic which is filled with gold.
235. In regards to units/formations - are you allowing different ``classes`` to join all in one formation? An example would be 2 cavalrymen, 3 archers and 2 footmen in one formation, which overall makes no sense because the cavalry is faster and I'd imagine needs to get to top speed before engaging as it will improve the damage done by a lot.
At the other hand, will there be improved bonuses if an unit is pure, as in consists only of one troop?
There are no classes or types of troops in our game. Only characters that wields certain weapons at the present moment and posses a certain skill set. So we are not going to make any artificial limitations, and if players want to have a mixed unit - they're free to do that. But i agree with your opinion, that will make no sense at all.236. I know you said that the details are to be anounced later about the holdings or otherwise your land, and the game as you said will most probably be b2p. I assume the amount of currency paid for your demesne will be higher the bigger it is. How hard will it be for single player / small group to actually be able to have it's own land in terms of expenses?
b2p have nothing to do with land claims upkeep. Upkeep will be paid with ingame currency/goods and will have nothing to do with real life $$. As about amount of that upkeep - we plan to make it dynamical, depending on amount of non-occupied land that is left in the rest of the world. The reason I'm asking is if we compare this system to wurm's, there was no real way to be able to pay for your holding other then by buying additional silver from the shop. Which isn't a big problem for me but it might be a problem for some players.
237. How bent are you on Not having lockpicking/thievery in? Because let's face it, being able to lockpick into someone's holding and take his shinies sounds quite epic
. At the same time it would give locksmiths an actual presence.
The thievery itself could be countered by having an integral ``bank`` of your hold/demesne of limited capacity. Which means your most prized possessions could still be unobtainable but things like resources, tools, weapons, armors - in my opinion - should be free game.
I absolutely agree with you about amount of fun you will get from lockpicking and stealing someone possesions. But on the other hand - that will just force everyone to store their belongings in a safe place and there will be nothing much to pick. Also we would like to reduce to minimum amount of PvP, where one of the sides of that PvP is not online and can not counter you in any way. That statement goes both to lockpicking and to PvA (player vs assests) destruction and so on. We will do our best to avoid that senseless gameplay moments.238. When it comes to mass pvp and overall conflicts we have 2 modes - the battle and the siege. Is there a way to fight a fight of attrition?
By that I mean that we obviously can't normally terraform on enemy lands, but if in a state of war are we allowed to destroy walls/ buildings, loot pillage and rape the livestock if we chose to?
And I don't mean in any locked battle or siege, I mean literally get my guys, gear up, drag a catapult and destroy the enemy's holding.
You're an offline warrior i see But yes, you will be able to do that, but we might bring out some boards discussion about bringing protection time periods, so some guild assets will be protected from offline raids during some period (e.g. at night or early morning)239. Will you consider having the option to build entire underground cities at the release? It's something I'd be interested in personally.
We don't think we will allow unmovable objects construction underground, but if a maze of different sized rooms with furniture, and some crafting equipment (dwarf fortress style) counts as "undeground city", then you will be able to do it.240. I understand that the main source of food will be meat and crops, with a possibility of fruits and veggies I'd imagine. Is it possible to have a dish made of mushrooms?
And will we have the possibilty of cultivating mushrooms - the good and the poisonus alike?
There are some cooking recipes with mushrooms But sorry, you can only find mushrooms in forests and can't cultivate them yourself yet More questions to come, off to work!
Have a good day!