LiF:YO Early Alpha (version 0.2.8.1)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:YO Early Alpha (version 0.2.8.1)

Post by Arrakis » 05 Dec 2014, 12:10

We had achieved a major breakthrough in a render optimization and are happy to release those in a current patch. It is still a lot of optimizations left to do and our render is far from being optimal. But after current update you should notice overall FPS increases especially while looking at forests and big towns.

Also we had fixed some nasty bug that resulted in a lot of misses both in melee and ranged combat. Hit detection should work properly now, so go forth to inflict more pain to your enemies!

Patch notes (ver. 0.2.8.1):
  • Made some major render optimizations. Overall FPS should be higher now, especially in a heavily populated worlds with a lot of objects on the screen.
  • Reworked video settings menu. That should give you more tools to achieve an optimal balance of performance and quality
  • Objects that you carry on your back will be dropped at your position if you will be knocked down, knocked out, dead, in water or disconnected
  • Crossbows reload now properly root you in place
  • Added few info messages in a taming process
  • Fixed some client side crashes
  • Some minor client side optimizations

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