Spoiler
Patch notes (ver. 0.3.1.0):
- Fixed tree logs being unable to be moved, after being chopped down
- Fixed issue that made some previously made objects disappear at night even with a decay setting set to 0
- Live trees and tunnels are now properly protected by guild claims
- Tweaked items sacrifice logic to work in a more sensible way
- Only leader of the guild can destroy objects on his/her guild claim
- Guild rename should work properly for all players
- Fixed physics bug that allowed your head to get stuck in low ceilings if you try too hard...
- Fixed occasional client crash that reproduced randomly
- Fixed claim supports points visualization in GUI
- Added objectDecayRate tag to default world config
- Trespassing message can now be marked as unimportant (in system chat only)