LiF:YO Early Alpha (version 0.3.3.3)

Recent changes to your favorite game.
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Arrakis
 
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LiF:YO Early Alpha (version 0.3.3.3)

Post by Arrakis » 27 Mar 2015, 16:43

Spoiler
Patch notes (ver. 0.3.3.3):
  • Implemented Judgment Hour gameplay feature. Do not forget to adjust its schedule on private servers and ask your server admins to do that on a dedicated ones
  • Made a major particle system rework. In current and following patches you will notice more adequate particle effects in our game (fire, smoke, blood etc)
  • You can now grind in our game :) ! Quern-stone is now working and should be used as a tool to grind wheat into flour. Windmill with advanced mass grinding mechanics will be implemented later
  • Slightly shifted camera position in War Mode. We will provide a more user friendly camera behaviour in one of the next patches
  • Optimized network code - effect will be hardly noticeable, unless you try to gather a crowd of players
  • Added voice chat indicator. You can move it or close it while in Interface editing mode (F10)
  • Added Shadow distance video setting. You might want to tune it down to reduce “morning lag” that is caused by long shadow render. Shadow mechanics will be fixed in one of the following patches
  • Added a button in your settings that will reset all “Don't pop up those messages” flags on your client
  • Fixed private claim of objects (timer) that worked improperly under some circumstances
  • Fixed multiple issues that appeared after a player in GM mode entered and left camera mode. (Still GM Mode is not really safe for all in game interactions.) Use it only when you actually need to do something godly and then turn it off for your and your world safety!
  • Fixed a server crash, when you are kicking an offline guild member from a guild
  • Fixed some damaged state assets
  • Fixed map dialogue buttons
  • Multiple minor bug and crash fixes

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