LiF:YO Early Alpha (version 0.7.6.2)

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Arrakis
 
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LiF:YO Early Alpha (version 0.7.6.2)

Post by Arrakis » 18 Sep 2015, 11:34

Spoiler
Patch notes (ver. 0.7.6.2):

New features:
  • You can now switch interface language via Esc menu -> Controls -Interface tab. You’ll need to restart your client to see changes.
  • Optimized and tweaked the networking system. You should experience smoother movement of other players, animals and horses on your screen. Your feedback will be much appreciated!
  • Implemented Training dummy and Archery range target functionality. You can hit them with your weapons to raise your combat skills now.
  • Windmills can now be used to grind wheat “en masse”
  • You can use torches as siege weaponry to damage some small or medium buildings in melee range
  • Implemented a proper “Prayer for Homecoming” mechanic. You will now appear on a bed inside your house, rather than on the roof. Time to place some beds inside your home and don’t forget about the Feng shui system while doing this :)

Bug fixes:
  • Reduced probability of random events while travelling and performing abilities.
  • Fixed a crash on client exit
  • 3rd person view camera should no longer shake with player animations
  • Amount of containers (200+ pouches) in your inventory should no longer prevent you from connecting the game
  • Incomplete construction sites and ruins now decay properly. Small objects (campfires, furnaces etc) do not leave ruins now.
  • You can now open containers inside building containers (for instance: open a bag, that is lying inside a warehouse)
  • While carrying a large movable object on your back, entering a war stance will make you drop that object instantly
  • Shield bash of a mounted player no longer provides any harmful effects with an infinite duration
  • “No more ammo” message will arrive properly now to receiver
  • Fixed bow reload speed decreasing while leveling your skill above 30
  • “God’s Love” blessing stacking has been removed and you can no longer bless yourself while within the group
  • A proper message should appear while inviting an offline player to a unit
  • Pike slide message spam has been removed
  • Implemented and updated a couple of sounds
  • Added emotes cooldown
  • Coop and stable windows that failed to reappear after some extended use are now fixed

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