I propose alternative Alignment System that could work as follows:
Alignment would be composed of 2 stats
- hard alignment
- soft alignment
Hard alignment can reach values of
-50...0...50
and soft alignment can reach values of
hard alignment -50 ... hard alignment ... hard alignment +50.
Hard alignment would be point of balance for character and can be changed by specific actions (for example murder will give -1 point of hard alignment and -50 points of soft alignment).
To get positive alignment character would have to do some exceptionally good things or take participation in some special random event. For example if character prays a lot, god can test his faith and give him a quest to visit 3 shrines within certain time limit, or dont get his alignment drop beyond certain level for x days or keep his alignment above certain level for x hours.
Example quest given from god:
(characters hard alignment is 0)
Quest - keep your alignment above 5 for 4 real hours within next 3 real days and dont get your alignment drop below your hard alignment (0). If characters alignment drops below 0 quest is failed and god is dissapointed - luck penalty for x real hours (logged in time). If character fails by not reaching timer above 5 points - quest fails but no punishment (god gives chances to those who try). If character will reach timer above 5 points then he gets +1 hard alignment point.
Now the MMO part.
Lords on their controlled territory would be able to set levels of crimes and punishment for it. For example a lord can on his territory set that anybody with current alignment of -20 and below will be considered criminal and that criminal can be attacked (but not killed and not looted, in sense of killing or looting that criminal will be considered as regular crime, it still can be done tho). Caught criminal would have to be escorted to jail and would have to spend some time in there (again - time in jail set by lord).
Escorting prisoner - escort player would aquire card (like chicken or horse card that would prevent escort player reach higher speeds on horse (so max speed it can reach is player sprinting but no running out of stamina).
Lord can set a general bounty for escorting prisoners.
Escort character would also gain valour (I will describe valour idea in separate topic).
To inform other players in vicinity that someone is escorting prisoner, that escort player would get and appropriate icon above his head.
Every 5 minutes imprisoned character could get some random minigame with time limit and percentage chance to escape. For example if solved within 5 seconds then +5% to escape, with time running out less chance to escape with +0% when time runs out. Every 5 minutes also his escape chance will raise by 1pp that will be added to total percentage even if minigame was failure. Minigames could be random and based on specific stats (some on strength some on intelligence so higher stat prisoner have the more time he gets to solve it).
For example st start escape chance - 0%
prisoner gets mini-game and solves it barely before time runs out +1% and natural +1% so before next minigame system will check if he got lucky and managed in those 2% (luck modifier apply so if someone have luck mod 1.5 then he would have 3% accordingly).
Next round prisoner did not get lucky and again barely manages in time so +1 % and +1% natural growth so after 10 minutes prisoner have 4% chance to escape.
Same mechanic can be used in prisons but with longer periods between minigames.
If the escort player gets attacked and looses fight or yield, victor can either take prisoner by himself (prisoners escape minigames dont reset, it is just another opportunity to escape) or release him. So friends of prisoner can come to help.
When character in prison, unless full frontal attack - no chance to get someone out of prison by force. Friends of prisoner could bribe guards or also do some minigame to help prisoner raise his running away chance faster. Running away from prison (only prison, not from escort player) will take away some of your valour points.
So... what is this -20 of alignment?
It is current alignment, in other words it is hard alignment modified by soft alignment.
For example character with hard alignment +25 can do lots of bad things in short time that will lower soft alignment by 50 points. So character can for a short period of time reach -25 points and be considered as a criminal on lands of lord presented above.
After a period of doing nothing bad soft alignment would naturally drift towards level of hard alignment. So above character after doing something bad for sum of -50 points of soft alignment and then would hide and do nothing for some period of time - his alignment like stamina would "regenerate" (stamina regenerates to its maximum level, soft alignment regenerates to hard alignment level). Same goes to character that do something good - his soft alignment would drop after some time to hard alignment level as well if he does not keep it up.
Characters could do various activities or wear various items that would slow down drifting soft alignment back to its balance state (hard alignment level).
Example of mechanic:
combat of 2 characters, char A yield and character 2 continue combat, every hit would lower attackers soft alignment by some value. Character B then kills character A and gets -1 point to hard alignment and -50 to soft (so hard -50 would be -51 of soft alignment). If then character B hides and waits, its soft alignment would regenerate to -1 point and will stay there as that's the new point of balance.
Your opinions? Something you would change, something you would add?