Prosze o pomoc


Sylwo1996
 
Posts: 2
Joined: 05 Jan 2016, 14:30

Prosze o pomoc

Post by Sylwo1996 » 05 Jan 2016, 14:57

Witam na wstepie chce powiedzec ze nie chce zasmiecac forum ale nie NAPRAWDE nie wiem gdzie mam sie z tym problem zglosc . A nie mam wystarczajacej znajomosni jezyka zeby napisac do supportu.

Wiec tak zakupilem gre w wersji beta zakupiona ok kwietnia 2015 r.
gralo sie bez problemu i bardzo przyjemnie :D
Jednak po ostatnich aktualizacjach po zainstalowaniu i zaktualizowaniu gra nie dyga :sorry: wyskakuje raport oczywiscie wyslalem go i pozwolilem sb zobaczyc co w nim jest jednakże ni ch$#@ nie kminie z tego . moge umiescic tu czesc tego raportu i mogli byscie spojrzec i ocenic co moze byc zle .? Naprawde mi zalezy zeby sb pograc :(
Dodam moze jeszcze ze gdy uruchomie gre i szybka ja zminimalizuje to jest dzwiek jednak po otawrciu mamy crash ... WARN 2016-01-05 13:47:08.590 {02} <initClie
WARN 2016-01-05 13:47
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
ECHO 2016-01-05 13:47:09.110 {01} <[ircChat]onStart> ## Loading HLSL:
VS: shaders/common/terrain/highlightV.hlsl
HS:
DS:
GS:
PS: shaders/common/terrain/claimP.hlsl
ERRR 2016-01-05 13:47:09.120 {01} <[ircChat]onStart> ## GFXD3D11Shader::_compileShader - Unable to create shader for 'shaders/common/terrain/highlightV.hlsl'.
ECHO 2016-01-05 13:47:09.120 {01} <[ircChat]onStart> ## SHERR: Error compiling shader.
ERRR 2016-01-05 13:47:09.200 {01} <[ircChat]onStart> ## GFXD3D11Shader::_compileShader - Unable to create shader for 'shaders/common/terrain/claimP.hlsl'.
ECHO 2016-01-05 13:47:09.200 {01} <[ircChat]onStart> ## SHERR: Error compiling shader.
ECHO 2016-01-05 13:47:09.240 {01} <[ircChat]onStart> ## Loading HLSL:
VS: shaders/common/terrain/highlightV.hlsl
HS:
DS:
GS:
PS: shaders/common/terrain/highlightP.hlsl
ERRR 2016-01-05 13:47:09.250 {01} <[ircChat]onStart> ## GFXD3D11Shader::_compileShader - Unable to create shader for 'shaders/common/terrain/highlightV.hlsl'.
ECHO 2016-01-05 13:47:09.250 {01} <[ircChat]onStart> ## SHERR: Error compiling shader.
ERRR 2016-01-05 13:47:09.260 {01} <[ircChat]onStart> ## GFXD3D11Shader::_compileShader - Unable to create shader for 'shaders/common/terrain/highlightP.hlsl'.
ECHO 2016-01-05 13:47:09.260 {01} <[ircChat]onStart> ## SHERR: Error compiling shader.
INFO 2016-01-05 13:47:09.280 {01} <[ircChat]onStart> ## GuiCanvas::setContentControl( GuiMainMenuMultiplayerWindow("MainMenuMultiplayerWindow"));
ECHO 2016-01-05 13:47:09.310 {01} <[ircChat]onStart> ## TheoraTexture - Loading file 'art/intro/Lif_Intro.ogv'
ECHO 2016-01-05 13:47:09.330 {01} <[ircChat]onStart> ## - Theora: 1920x1072 pixels, 25.00 fps, 4:2:0 format
ECHO 2016-01-05 13:47:09.340 {01} <[ircChat]onStart> ## - Vorbis: 2 channels, 48 kHz
ECHO 2016-01-05 13:47:09.380 {01} <[ircChat]onStart> ## TheoraTexture - Loading file 'art/mainmenu/Menu_Day.ogv'
ECHO 2016-01-05 13:47:09.420 {01} <[ircChat]onStart> ## - Theora: 1920x1072 pixels, 25.00 fps, 4:2:0 format
WARN 2016-01-05 13:47:09.420 {01} <[ircChat]onStart> ## TheoraTexture - could not create Vorbis stream for 'art/mainmenu/Menu_Day.ogv'
ECHO 2016-01-05 13:47:09.420 {00} <NOSCOPE> # Engine initialized...
ERRR 2016-01-05 13:47:09.420 {00} <NOSCOPE> # Error: Unknown command line argument: -w
ERRR 2016-01-05 13:47:09.420 {00} <NOSCOPE> # Error: Unknown command line argument: 1024
ERRR 2016-01-05 13:47:09.420 {00} <NOSCOPE> # Error: Unknown command line argument: -h
ERRR 2016-01-05 13:47:09.420 {00} <NOSCOPE> # Error: Unknown command line argument: 768
WARN 2016-01-05 13:47:09.452 {00} <NOSCOPE> # SimObject::registerObject() - datablock ids should be initialized via its 'id' field: DecalData
WARN 2016-01-05 13:47:09.452 {00} <NOSCOPE> # SimObject::registerObject() - datablock ids should be initialized via its 'id' field: DecalData
WARN 2016-01-05 13:47:09.452 {00} <NOSCOPE> # SimObject::registerObject() - datablock ids should be initialized via its 'id' field: DecalData
WARN 2016-01-05 13:47:09.452 {00} <NOSCOPE> # Missing file: handjob.cs!
ECHO 2016-01-05 13:47:09.452 {00} <NOSCOPE> # Window focus status changed: focus: 1
ECHO 2016-01-05 13:47:09.502 {00} <NOSCOPE> # GFXStreamableTextureManager initialized. Texture memory budget: 251, memory warning level: 167 [T:NONE:0x0B08]
WARN 2016-01-05 13:47:09.502 {01} <dumpSysInfo> ## ---------------------------------------- sysInfo @ initClient ----------------------------------------
INFO 2016-01-05 13:47:09.502 {01} <dumpSysInfo> ## OS: Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit | Ver: 6.1
INFO 2016-01-05 13:47:09.502 {01} <dumpSysInfo> ## sysinfoGetTotalVirtualMemory 8188.441 MB
INFO 2016-01-05 13:47:09.502 {01} <dumpSysInfo> ## sysinfoGetUsedVirtualMemory 3558.234 MB
INFO 2016-01-05 13:47:09.502 {01} <dumpSysInfo> ## sysinfoGetFreeVirtualMemory 4630.207 MB
INFO 2016-01-05 13:47:09.502 {01} <dumpSysInfo> ## sysinfoGetOwnVirtualMemoryUsage 1059.246 MB
INFO 2016-01-05 13:47:09.512 {01} <dumpSysInfo> ## sysinfoGetTotalPhysicalMemory 4095.117 MB
INFO 2016-01-05 13:47:09.512 {01} <dumpSysInfo> ## sysinfoGetUsedPhysicalMemory 2758.109 MB
INFO 2016-01-05 13:47:09.512 {01} <dumpSysInfo> ## sysinfoGetFreePhysicalMemory 1337.008 MB
INFO 2016-01-05 13:47:09.512 {01} <dumpSysInfo> ## sysinfoGetOwnMemoryUsage 968.828 MB
INFO 2016-01-05 13:47:09.512 {01} <dumpSysInfo> ## sysinfoGetCPUUsage 0.000 % total
INFO 2016-01-05 13:47:09.512 {01} <dumpSysInfo> ## sysinfoGetOwnCPUUsage 56.065 % for single core
ECHO 2016-01-05 13:47:09.542 {00} <NOSCOPE> # Loading HLSL:
VS: shaders/common/fixedFunction/GUIcolorV.hlsl
HS:
DS:
GS:
PS: shaders/common/fixedFunction/GUIcolorP.hlsl
ERRR 2016-01-05 13:47:09.556 {00} <NOSCOPE> # GFXD3D11Shader::_compileShader - Unable to create shader for 'shaders/common/fixedFunction/GUIcolorV.hlsl'.
ECHO 2016-01-05 13:47:09.556 {00} <NOSCOPE> # SHERR: Error compiling shader.
ERRR 2016-01-05 13:47:09.564 {00} <NOSCOPE> # GFXD3D11Shader::_compileShader - Unable to create shader for 'shaders/common/fixedFunction/GUIcolorP.hlsl'.
ECHO 2016-01-05 13:47:09.564 {00} <NOSCOPE> # SHERR: Error compiling shader.
ItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData
WARN 2016-01-05 13:47:08.970 {02} <initClient> ### SimObject::registerObject() - datablock ids should be initialized via its 'id' field: TSForestItemData


MacDante
 
Posts: 95
Joined: 12 May 2015, 10:08

Re: Prosze o pomoc

Post by MacDante » 05 Jan 2016, 16:53

A przyjacielu przypadkiem nie masz za słabej karty graficznej nie obsługującej DirectX 11, który został zaimplementowany do gry?


Sylwo1996
 
Posts: 2
Joined: 05 Jan 2016, 14:30

Re: Prosze o pomoc

Post by Sylwo1996 » 05 Jan 2016, 23:18

Trafna uwaga . parametry karty :
NVIDIA GeForce 9500 GT
1000MB Wydaje mi sie ze powinna wystarczyc :(
Edit:
Faktycznie karta obsluguje directx'a 10. Przyjaciele czy jest mozliwosc obejscia w jakis sposob tego . :( Czy jest szansa ze Bitbox wprowadzi jakiegos up'a zwiazanego z tym .? Moze ktos mial juz taki problem i udalo mu sie to obejsc .
Bo niezbyt zadowala mnie fakt iz jedyna opcja to wyrzucić na lade ok 3 stowy i kupic nawa karte . Kiedy ta mnie jeszcze zadowalala

Prosze o odpowiedzi , podpowiedzi :cry:

Return to Polskie Dyskusje