Duchy of Wessex - A Practical RP Guild

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Azzerhoden
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Duchy of Wessex - A Practical RP Guild

Post by Azzerhoden » 22 Oct 2014, 23:04

I have a post up on the private RP servers (http://lifeisfeudal.com/forum/post34286/#p34286), but I wanted to add in this area that our rules on PvP is consent only.

Read more about us here

We are always interested in pursuing the PvP aspects of games, but we also recognize that some folks are reluctant PvPers, fighting only in defense of themselves or the realm.

We do have a place for you in the Duchy of Wessex. Check us out at http://duchyofwessex.org
Last edited by Azzerhoden on 15 Dec 2014, 22:34, edited 2 times in total.
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Azzerhoden
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Re: Duchy of Wessex - A Practical RP Guild

Post by Azzerhoden » 09 Dec 2014, 00:21

The Duchy of Wessex has restarted their server, with all MMO server settings. Once the new town is setup, we will begin drilling and formation fighting.

Come join our other new and returning members and become part of long standing feudal society with incredible depth and breadth. Simply fill out the app, get accepted, and join our community.
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Azzerhoden
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Re: Duchy of Wessex - A Practical RP Guild

Post by Azzerhoden » 15 Dec 2014, 22:35

Our server is still up and running. Plus - I've added a link to a pdf that explains our structure.

You can read it here: http://duchyofwessex.org/pdfs/introduction.pdf
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Re: Duchy of Wessex - A Practical RP Guild

Post by Azzerhoden » 24 Dec 2014, 19:11

Happy holiday season everyone!
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Re: Duchy of Wessex - A Practical RP Guild

Post by Azzerhoden » 06 Jan 2015, 18:23

In anticipation of the upcoming improved claim system, the Duchy Of Wessex is moving hosts, probably this weekend. The new hosting provider will allow us to increase the over all performance (CPU, Memory), and will be located in more centralized location.

Now is a great time to join us and experience the richness of our guild.
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Re: Duchy of Wessex - A Practical RP Guild

Post by Azzerhoden » 16 Feb 2016, 22:22

We have just relaunched our server, in line with the settings expected for the MMO.

Full rules and feature details found under this Steam group. You can also visit us at our Duchy Of Wessex forums.

Features
  • Expanded Death Table – Player deaths and knock-outs are recorded in the database. We go one better by recording current guild information as well.
  • Killboard – What good is having an expanded death table if no one has access to the data within it? Our server runs periodic scripts to extract the information and presents it in an xml format that can be sourced for a truer accounting of a fights results. View the Results
  • No Judgement Hour – While we like the idea of players being able to kill indiscriminately, stealing from containers during this time frame without having locks or thieving skill involved is just…..wrong. Plus, being capped at 64 players introduces an artificial limit to attacking/defending positions. We want fun, not frustration.
  • Stump Removal – Happens automatically at server start up, but speed of uproot also increased. Trees under quality of 35 are also auto-removed at startup, improving performance.
  • Decay Enabled – We want folks to have guild claims. Building off of a claim will require increased maintenance. Decay rate is set to .25
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