Flux and grinding

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Magneman
 
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Joined: 24 Sep 2014, 07:29

Flux and grinding

Post by Magneman » 21 Mar 2016, 19:48

Hi! Been 1,5 years since I played this game, when it was in early access. Back then it was a lot of grinding, escpecially when it came to flux, farming etc. How is this now? Has the game improved? :-)

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Azzerhoden
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Re: Flux and grinding

Post by Azzerhoden » 21 Mar 2016, 21:22

Magneman wrote:Hi! Been 1,5 years since I played this game, when it was in early access. Back then it was a lot of grinding, escpecially when it came to flux, farming etc. How is this now? Has the game improved? :-)


Massive improvement. Lots of changes. Almost all skills can be raised now through game activity. The addition of Herb Gardens has made producing flux, naphtha, and food additives trivial. Well, not trivial, but certainly not the roadblock it had been. The primary issue with the Herb Gardens really has to do with server stability, and that is tied in to the number of stumps / low quality trees on a server. Remove those and stability increases dramatically. The tree issue (AKA Morning Lag) is supposed to be addressed in the next patch.

If you are interested in playing on a low-key server, give us a look: Duchy Of Wessex
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Karlsans
 
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Joined: 16 Jan 2015, 22:17

Re: Flux and grinding

Post by Karlsans » 27 Mar 2016, 13:08

jajaj well done :D


DaddyLovebone
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Re: Flux and grinding

Post by DaddyLovebone » 05 May 2016, 21:05

This is probably going to be a shocker to most players, even well established and experience ones.

There's no grinding, unless you make it so.

It is simple matter of managing expectations. If you come to play the game, with one goal in mind being the "end game" like say having your own castle. Then yes, getting one is a grind.

Same goes for every other MMO out there. Grinding is simply a term created by people with unrealistic expectations of reaching end games an hour after launching the game. Like reading a book or watching a movie - it is the journey that takes place between beginning and end that's the feature.

When MMO hits, there's gonna be a lot less skillcap than what most servers allow, a thing that will further decrease the concept of "grinding". If you can't enjoy farming, or any other single profession you will be limited to, this game is not for you.

With that said, having recently returned myself, As Azzerhoden frames, it has gotten a lot easier with several quality of life improvements such as "mass produce" option to avoid endless clicking of repeatable actions.

A lot of features have also been fully implemented, so there no stonewalling sensations anymore when you work towards something and then find out it doesn't actually work. (Spent hours on that damned sawmill back in the day, just to find it didn't work).

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Docere
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Location: Luxembourg

Re: Flux and grinding

Post by Docere » 06 May 2016, 11:23

Totaly agree with the post above :D
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