LIF:YO SKILL IDs [Beta Branch] and After

Want to learn or teach others some of the finer details of Life is Feudal? This section is for the game guides, tutorials and FAQ's.
User avatar
Ubaciosamse
Beta Tester
 
Posts: 478
Joined: 11 Jan 2015, 09:19

LIF:YO SKILL IDs [Beta Branch] and After

Post by Ubaciosamse » 25 Apr 2016, 13:22

Hello so I thought people would like the new IDs list due to the fact it has changed significantly due to the new skill trees and all.

Brought to you by Vanir's Krigsmen by UBA

Short guide : /SETMYSKILL skillID Amount
/SETPLAYERSKILL name skillID/skillName +-Amount - For other players.
NOTE : It actualy adds to your skill points, if you had for example 30 in the skill, and you want it to 90 you should /setmyskill skillID 60.
Used in GM mode only typed in chat.
Parent ID is the ID of a skill that is required for this skill to advance.
Example the Parent ID of Carpentry is 1 a.k.a. Artisan to advance it.
You need 30 in a Parent/Previous skill to unlock the next one.
You can progress the next skill up to 29 with it's parent skill being 30-60.
You need the parent skill to be above or equal to 60 for the next skill to advance from 29-100.
How to find the skill you want easy? Left Ctrl+F and type in its name!

Artisan - 1 - /setmyskill 1 Amount
- - -Carpentry - 8 - /setmyskill 8 Amount
- - - -Parent ID - 1 - Artisan
- - - - -Bowcraft - 9 - /setmyskill 9 Amount
- - - - - -Parent ID - 8 - Carpentry
- - - - -Warfare engineering - 10 - /setmyskill 10 Amount
- - - - - -Parent ID - 9- Bowcraft
- - -Construction - 18 - /setmyskill 18 Amount
- - - -Parent ID - 1 - Artisan
- - - - -Masonry - 19 - /setmyskill 19 Amount
- - - - - -Parent ID - 18 - Construction
- - - - - - Architecture - 20 - /setmyskill 20 Amount
- - - - - - -Parent ID - 19 - Masonry
- - - - - - Building Maintaining - 7 - /setmyskill 7 Amount
- - - - - - -Parent ID - 19 - Masonry
- - -Digging - 16 - /setmyskill 16 Amount
- - - -Parent ID - 1 - Artisan
- - - -Mining - 2 - /setmyskill 2 Amount
- - - - -Parent ID - 16 - Digging
- - - - - -Precious Prospecting - 31 - /setmyskill 31 Amount
- - - - - - -Parent ID - 2 - Mining
- - - - - -Jewelry - 52 - /setmyskill 52 Amount
- - - - - - -Parent ID - 2 - Mining
- - -Materials Preperation - 17 - /setmyskill 17 Amount
- - - -Parent ID - 1 - Artisan
- - - -Smelting - 3 - /setmyskill 3 Amount
- - - - -Parent ID - 17 - Materials Preperation
- - - - -Forging - 4 - /setmyskill 4 Amount
- - - - - -Parent ID - 3 - Smelting
- - - - -Armorsmithing - 5 - /setmyskill 5 Amount
- - - - - -Parent ID - 3 - Smelting
Nature's Lore - 11 - /setmyskill 11 Amount
- - -Herbalism - 12 - /setmyskill 12 Amount
- - - -Parent ID - 11 - Nature's Lore
- - - -Healing - 14 - /setmyskill 14 Amount
- - - - -Parent ID - 12- Herbalism
- - - - -Alchemy - 15 - /setmyskill 15 Amount
- - - - - -Parent ID - 14 - Healing
- - -Farming - 21 - /setmyskill 21 Amount
- - - -Parent ID - 11 - Nature's Lore
- - - -Forestry - 6 - /setmyskill 6 Amount
- - - - -Parent ID - 21 - Farming
- - - -Advanced Farming - 32 - /setmyskill 32 Amount
- - - - -Parent ID - 21 - Farming
- - - - -Brewing - 13 - /setmyskill 13 Amount
- - - - - -Parent ID - 32 - Advanced Farming
- - - - -Cooking - 24 - /setmyskill 24 Amount
- - - - - -Parent ID - 32 - Advanced Farming
Hunting - 51 - /setmyskill 51 Amount
- - -Animal Lore - 22 - /setmyskill 22 Amount
- - - -Parent ID - 51 - Hunting
- - - -Procuration - 23 - /setmyskill 23 Amount
- - - - -Parent ID - 22 - Animal Lore
- - - - -War horse handling - 26 - /setmyskill 26 Amount
- - - - - -Parent ID - 23 - Procuration
- - - - -Tailoring - 25 - /setmyskill 25 Amount
- - - - - -Parent ID - 23 - Procuration


INCOMPLETE - WORK IN PROGRESS -It's a long thread
Last edited by Ubaciosamse on 25 Apr 2016, 22:09, edited 6 times in total.
Image

User avatar
Cattoaster
 
Posts: 110
Joined: 03 Nov 2014, 16:13
Location: Medieval Germany

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Cattoaster » 25 Apr 2016, 14:24

Thank you very much. It's both timely and helpful! :good:

User avatar
Azzerhoden
Alpha Tester
 
Posts: 1621
Joined: 08 May 2014, 17:44

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Azzerhoden » 25 Apr 2016, 14:50

Thumbs up there Uba, great idea! :good:
| - Alpha Tester and Zealous Believer
Image

Kingdom of Hyperion founding Duchy - A practical RP Community est. 1999 - Apply Today!

User avatar
Darius
Beta Tester
 
Posts: 231
Joined: 11 Oct 2014, 09:48

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Darius » 25 Apr 2016, 16:32

Thank you!

User avatar
Laertes
Devoted Believer
 
Posts: 224
Joined: 08 Mar 2015, 05:16
Location: Berlin/Germany

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Laertes » 25 Apr 2016, 21:30

Thanks for the work but (someone told me, that there has to be a but :D ) d´you have to set the amount of what the skill should be or - as I remember - the amount you wanna add? For example +30 to push someones Skill from 30 to 60.

(But I never set my own skill ... just others. :oops: )
Image

User avatar
Ubaciosamse
Beta Tester
 
Posts: 478
Joined: 11 Jan 2015, 09:19

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Ubaciosamse » 25 Apr 2016, 22:07

Yeah the /setmyskill is not rly a set its an add points of sorts if u had 30 and you do it for 60 you actualy make it 90 :crazy:
Image


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Halvdal » 09 May 2016, 17:38

I've uploaded a full skill list with id, name, parent, group, primarystat and secondarystat.

http://gross-budurien.de/skills.pdf


Have fun!


Nordului
 
Posts: 5
Joined: 20 Apr 2016, 10:18

Re: LIF:YO SKILL IDs [Beta Branch] and After

Post by Nordului » 16 May 2016, 06:35

In MySQL/MariaDB
Code: Select all
use lif_1;
select ID, name from skill_type;

And you will get
Spoiler
Do notice that some of the skills are still with old name in the db.

If you need more data
Code: Select all
select * from skill_type;

"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."

Return to Guides and Tutorials