LiF:Your Own (version 1.1.5.1) (Beta branch)

Recent changes to your favorite game.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:Your Own (version 1.1.5.1) (Beta branch)

Post by Arrakis » 07 Oct 2016, 16:17

Spoiler
Patch notes (ver. 1.1.5.1 - BETA):

New features and tweaks:
  • Implemented completely new AI behavior and spawn algorithms. Animals should be able to follow you inside buildings, not get stuck between trees, spawn better with less bugs and generally work more adequately, with better performance server side
  • Implemented a new forest growth algorithm. Bush growth is taken into account and the overall performance of growing forests should be better now. The visual aspect of the growth should look better too. Overall speed of forest growth has also been significantly lowered
  • Cells blocked by buildings/tunnels/forest visualization is now client side only. It should increase the performance of ‘Observe Mode’ and make it more responsive
  • Added new ability - gathering nuts, which will appear as an inventory item
  • Primitive cooking recipes now available on the big cauldron and kitchen
Bug fixes:
  • Fixed a notorious and elusive bug with tanning tubs and drying racks being bugged out in certain unusual circumstances. This might also fix similar bugs with campfires and other objects that have lengthy crafting processes
  • Players are now spawned exactly at the same coordinates they logged off from. This is to prevent exploits, which allowed players to log out near castle walls, only to appear on top of it after logging back in
  • Multiple fixes for improper movable objects positioning/drop
  • Traps no longer disable invulnerable players (just spawned on the trap)
  • Fixed mine for copper ability duration
  • Some other minor fixes
Spoiler

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Azzerhoden
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Joined: 08 May 2014, 17:44

Re: LiF:Your Own (version 1.1.5.1) (Beta branch)

Post by Azzerhoden » 07 Oct 2016, 16:20

Good patch Arrakis. Will fire up the local server and take a look.
| - Alpha Tester and Zealous Believer
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