LiF:Your Own (version 1.1.8.1)

Recent changes to your favorite game.
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Arrakis
 
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LiF:Your Own (version 1.1.8.1)

Post by Arrakis » 27 Dec 2016, 15:28

In this patch, we’ve provided a fix to the crops growth algorithm, which was not calculating growth as intended. It now works as intended; crops receive growth increment once sunny weather changes into the shower weather and vice versa. All other types of weather are not taken into account. It takes 4 incrementations before you see the result of the growth (model change).

So let’s say that you have had the following weather in the last two weeks in game:

  • Day 1: Sunny
  • Day 2: Shower (+1 growth)
  • Day 3: Shower
  • Day 4: Sunny (+1 growth)
  • Day 5: Shower (+1 growth)
  • Day 6: Cloudy
  • Day 7: Cloudy
  • Day 8: Shower
  • Day 9: Sunny (+1 growth, you’ll see green sprouts)
  • Day 10: Shower (+1 growth)
  • Day 11: Shower
  • Day 12: Cloudy
  • Day 13: Sunny (+1 growth)
  • Day 14: Shower (+1 growth)
  • Day 15: Sunny (+1 growth, you’ll see fully grown crops that can be harvested)
After three more growth increments, fully grown crops will rot and disappear. So, as you can see, you need an ideal balance of sun and rain for your crops to grow faster. Spring and early Summer are the best seasons for crop growth, of course!

Plus, after this fix, crops should grow significantly faster now.
P.S. There are some minor tweaks to the skills progression speeds and stamina they spend.

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Saar
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Re: LiF:Your Own (version 1.1.8.1)

Post by Saar » 27 Dec 2016, 16:53

Traduction française disponible sur le site von Culm

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Azzerhoden
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Re: LiF:Your Own (version 1.1.8.1)

Post by Azzerhoden » 27 Dec 2016, 20:39

Has there been any investigation of tree growth to verify it is working as intended? We are on day 11 of some pines and firs, and they have not grown at all. I realize this may be because of location, but its hard to test without some information from the devs.

Crop growth is a point supporting this. Who would have known that it wasn't working as intended?
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Sharana
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Re: LiF:Your Own (version 1.1.8.1)

Post by Sharana » 27 Dec 2016, 20:56

Azzerhoden wrote:Has there been any investigation of tree growth to verify it is working as intended? We are on day 11 of some pines and firs, and they have not grown at all. I realize this may be because of location, but its hard to test without some information from the devs.

Crop growth is a point supporting this. Who would have known that it wasn't working as intended?


That's a patch for YO, the MMO growth was investigated earlier.

As for trees - in the north there are medium softwood trees already, about 11-13 days after they've been planted it seems. But it's also the summer now, they grow faster during winters.
Last edited by Sharana on 28 Dec 2016, 01:02, edited 1 time in total.
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Azzerhoden
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Re: LiF:Your Own (version 1.1.8.1)

Post by Azzerhoden » 27 Dec 2016, 21:48

I assumed the YO patch was already applied to the MMO beta test. The point is the same though - we cannot test growth algorithms without knowing what they are.
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