Church and sacificial house

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Skjorto
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Church and sacificial house

Post by Skjorto » 04 Nov 2016, 14:52

Instead of praying to the gods each day to raise piety, it could be cool to have some sort of church(christianity) or sacrificial house (pagans) you could attend each day. You gain the same amount of piety as the normal praying, but get more dephts and more buildings to choose. A choice could be made to follow the new gods or the old ones. Hence the choice of church and sacrificial house.

First tier(construction) could be a chapel and/or small house with a wooden sacrifice table.

Second tier (masonry) could be a church and/or house with bigger sacrifice table made of stone and some statues of pagan gods.

Third tier(architecture) could be a well decorated cathedral and/or big house with large golden sacrifice table. And decorated statues of pagan gods.
Last edited by Skjorto on 04 Nov 2016, 15:16, edited 1 time in total.


Leonidall
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Re: Church and sacificial house

Post by Leonidall » 04 Nov 2016, 15:09

Good idea

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ProbablePanic
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Re: Church and sacificial house

Post by ProbablePanic » 05 Nov 2016, 01:27

+1 this idea. Would be interesting to see more indepth uses for the piety skill tree.
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ThorneRazeri
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Re: Church and sacificial house

Post by ThorneRazeri » 05 Nov 2016, 02:04

Over in the suggestions, where players can vote for features, you will find that a church type building has a very high total http://lifeisfeudal.com/Discussions/question/churches.


Plague
 
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Re: Church and sacificial house

Post by Plague » 13 Nov 2016, 21:38

Great idea!!!!


BTW, this confirmation code thing every time I post is a pain in the ass!


Vedixsz
 
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Re: Church and sacificial house

Post by Vedixsz » 17 Nov 2016, 14:14

No religion please...


Bjarkan
 
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Re: Church and sacificial house

Post by Bjarkan » 18 Nov 2016, 03:31

nice idea wee need places to sacrifices XD :evil: :evil:

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Kriegsmann55
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Re: Church and sacificial house

Post by Kriegsmann55 » 28 Nov 2016, 05:56

I'd like very much to see something like this.
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Trovao999
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Re: Church and sacificial house

Post by Trovao999 » 19 Dec 2016, 01:26

:good:

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Khan-
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Re: Church and sacificial house

Post by Khan- » 20 Dec 2016, 20:00

As Bobik answered me in the interactive FAQ, they don't know yet if the game will have churches...

I think if they won't implement churches, cathedrals etc... it will be a very HUGE mistake.

a medieval game, even in a fictionnal universe, NEEDS it, it is maybe the biggest iconic building with keeps
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Brother
 
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Re: Church and sacificial house

Post by Brother » 24 Dec 2016, 03:26

Agreed as well. Voted for the church idea way back

Construction: Chapel
Masonry: Church
Architecture: Cathedral

Even if it's just the models. Piety or alignment boosts would just be plus.
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Kriegsmann55
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Re: Church and sacificial house

Post by Kriegsmann55 » 29 Dec 2016, 17:34

Even just having a primitive 'shrine' that could be built I feel would be adequate.
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