Development News #33 - '2017 - more feudal than ever!'

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Arrakis
 
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Development News #33 - '2017 - more feudal than ever!'

Post by Arrakis » 09 Jan 2017, 17:25

Hey everyone,

It’s the end of the festive season and the start of a new year! We hope you all had a great holiday and are ready for what the new year brings - perhaps, who knows... 64 bit feudalism to both LiF:YO and the MMO!?

We have to say that we have invested a lot of hot and passionate development time into these builds - we even affectionately named the internal code branch for those builds, ‘69 bit’...

We hope you'll be able to help out with testing this version - we’re optimistic it helps increase our client stability and performance significantly!

We’re working very hard, so keep checking back for more information regarding the 64 - *ahem* 69 bit versions.

In the meantime, let us know the fun you had over the holidays!

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- The team

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Saar
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Saar » 09 Jan 2017, 17:31

Traduction française disponible sur von Culm


Phil27
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Phil27 » 09 Jan 2017, 17:49

hope we can test this soon ? :D
and we had no fun .. cause no mmo :/


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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Solo_Kamen » 09 Jan 2017, 17:56

You could start MMO servers for 48(or 64) hours to test the 64bit client stability... just saying... :crazy:

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Singlas
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Singlas » 09 Jan 2017, 18:54

Solo_Kamen wrote:You could start MMO servers for 48(or 64) hours to test the 64bit client stability... just saying... :crazy:

nice try :D
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Funjoker » 09 Jan 2017, 20:01

Just give it to us ;D


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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Bestial » 09 Jan 2017, 20:08

Don't worry about 64bit YO, put your time into just getting 64bit MMO up.wtf

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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Karabas » 09 Jan 2017, 21:50

tryed to play EVE to see by my own eyes about that "thousands VS thousands" battles... got a point - in EVE where is NO PHISICS AT ALL ... so almost NO real-time work for server part =) so it cant be compared with LiF :crazy:
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Hawks » 09 Jan 2017, 23:10

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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Tharian » 10 Jan 2017, 05:30

Karabas wrote:tryed to play EVE to see by my own eyes about that "thousands VS thousands" battles... got a point - in EVE where is NO PHISICS AT ALL ... so almost NO real-time work for server part =) so it cant be compared with LiF :crazy:


well then should dig deeper, having the right angular on a target is critical for turrets for example ;)... ranges, ressistances on shield, armor, and other details are affecting the battle. So you cannot say there is no physics at all ;o


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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Wookiee420 » 10 Jan 2017, 06:06

Tharian wrote:
Karabas wrote:tryed to play EVE to see by my own eyes about that "thousands VS thousands" battles... got a point - in EVE where is NO PHISICS AT ALL ... so almost NO real-time work for server part =) so it cant be compared with LiF :crazy:


well then should dig deeper, having the right angular on a target is critical for turrets for example ;)... ranges, ressistances on shield, armor, and other details are affecting the battle. So you cannot say there is no physics at all ;o


Wrong physics..In EVE its very much a premade map with zero terraforming and a click battle interface, you can even battle from zoomed out seeing tiny dots, just watch a video. LiF there is terraforming and buildings and arrows and swords and horses and people on foot and the fighting the actual spot of the weapon that hits you matters, there is so much actual physics that the server has to render. EVE is just math. shitty example, a game of D&D versus medieval war reenactment (or LARPing)

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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Khan- » 10 Jan 2017, 06:17

Disponible en Français : Ici !








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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Karabas » 12 Jan 2017, 10:28

for 10th series - VR support =)
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Re: Development News #33 - '2017 - more feudal than ever!'

Post by Xkeithstonex » 24 Jan 2017, 23:43

When can we feasibly see this implemented into the YO and MMO? If this could potentially upgrade the amount of supportable players on a YO server and allow for additional features (like boats) i'm sure there would be a large migration of players either from other survival games, or just back to the game in general.
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