[Tool] Your Own Mod - Now with melee weapon damage support!

Place for sharing your game modifications for Life is Feudal: Your Own

Moderator: Teleon


LadyCaticornx3
 
Posts: 2
Joined: 01 Dec 2015, 13:57

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by LadyCaticornx3 » 20 Dec 2015, 01:20

I have the same problem as the other few that posted before me. I open the program, fill in username/password, etc, select client folder, and then it immediately crashes after selecting the folder. I've also tried running it as the administrator and changing the compatibility mode to different things, and nothing fixes it. I have Windows 8, 64x.
I'm thinking the tool probably needs an update? I hope something is done to make it work again.


Lofwyr
 
Posts: 12
Joined: 16 Dec 2015, 15:41

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by Lofwyr » 21 Dec 2015, 16:47

Same crash here at selecting game folder.

Win 10, 64bit System. If u need more info, just tell me and ill try to get them ;-)


Halvdal
 
Posts: 75
Joined: 20 Jan 2016, 13:36

Re: [Tool] Your Own Mod

Post by Halvdal » 31 Mar 2016, 08:44

Use tihs PAtch File and open with admin rights. :good:

Maegfaer wrote:SKuDD3r, would you be so kind to give this patch a try before I update the main download? Thanks!


Alcoi
 
Posts: 2
Joined: 19 Jun 2016, 19:34

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by Alcoi » 03 Jul 2016, 12:23

Dont work! Freeze on "loading objects" and error then.
Checked on XP, win7 x32, win10 x64.
But XPpatch work on all systems.

User avatar
Iomega0318
 
Posts: 22
Joined: 26 Sep 2014, 22:51
Location: Dirt City, TX

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by Iomega0318 » 11 Jan 2017, 01:16

So just wondering, is this still being worked on?

I can use the program fine and it runs on Windows 10 - 64 bit with no issues and I created an item pretty easily. However the files that are exported are outdated including the server SQL files so unless we know how to merge said files and modify the SQL Query then this has basically become useless..

Just thought I would check on it and let you know the file set and database queries are out of date, I would love to see an update on this!

Thank you!


Akarolle
 
Posts: 8
Joined: 10 Feb 2014, 09:37

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by Akarolle » 02 Apr 2017, 14:26

Hello, is this tool supposed to work with current version?

I've followed the guide, both server and client side files are replaced, also checked that the values are correct in the db. In-game I can se the updated storage values, but can't store more then default value.

Also there seems to be a error in the export of the skill_types.xml file, every skill lacks the value <autorepeat>possible</autorepeat>, which now means no skill in the game has the "mass produce" option.


Alakar
Beta Tester
 
Posts: 191
Joined: 23 Jan 2015, 07:39

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by Alakar » 02 Apr 2017, 18:24

Akarolle wrote:Hello, is this tool supposed to work with current version?

I've followed the guide, both server and client side files are replaced, also checked that the values are correct in the db. In-game I can se the updated storage values, but can't store more then default value.

Also there seems to be a error in the export of the skill_types.xml file, every skill lacks the value <autorepeat>possible</autorepeat>, which now means no skill in the game has the "mass produce" option.


This program no longer really works with the current version, it has not been updated in a very long time and its author doesn't really play life is feudal anymore.


Akarolle
 
Posts: 8
Joined: 10 Feb 2014, 09:37

Re: [Tool] Your Own Mod - Now with melee weapon damage support!

Post by Akarolle » 03 Apr 2017, 07:31

Alakar wrote:
This program no longer really works with the current version, it has not been updated in a very long time and its author doesn't really play life is feudal anymore.


Ok, maybe we can get a moderator to lock this thread or atleast unpin it.

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