LiF:Your Own (version 1.1.8.0)

Recent changes to your favorite game.
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Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

LiF:Your Own (version 1.1.8.0)

Post by Arrakis » 23 Dec 2016, 20:46

Spoiler
Patch notes (ver. 1.1.8.0):

New features and tweaks:
  • Added Christmas is feudal special set of craftable items - hats, boots and gloves
  • You can now bind yourself to siege tents and keeps. Resurrecting there will significantly decrease your resurrection sickness. Recommended to do only for important warriors in an events involving sieges/raids.
  • Implemented a shiny new GM robe, old GM robe is called "Believer Robe" now.
  • Torch can now be easily made out of basic materials and does not require naphtha. It does not require Demolition skill and deals VERY low siege damage
  • Added new weapon item "Siege Torch". Made with Warfare Engineering from naphtha, required Demolition skill, has normal siege damage
  • Added a loosen snow substance to avoid steep hills being created with snow
  • Added sow, cow and hind wild animals to the game
  • Decreased wild animals chance to inflict wound/fracture/stun
  • Removed ability to block with a pike
  • Defensive fence: damage now dependent on actual durability instead of objects weight
  • Boar and moose attacks damaging sector/reach increased
  • Wild animals should be properly animated on steep terrain tiles
  • Entities: loot, dropped objects, tombstones, corpses are excluded from "Inspect Object" ability
  • Shape ability is now back in Material preparation skill.
  • Mortar and pestle can now be crafted with a branch as other primitive tools
  • Implemented GM log in Database. May be handy for admins to monitor GMs activity
  • Implemented /JT GM command that allows a GM to jump on certain parts of any terrain. Also implemented /invul command, that grants invulnerability to a GM
  • Players should have a proper invulnerability buff, after log in and recall to home. Effect disappears as soon as player starts movement.
  • Adding support of Czech and Korean languages.
Bug fixes:
  • Players that have fallen under the terrain should be returned back to the surface automatically
  • Fixed rare crashes on tooltips
  • Fixed formations related bug that could result in a huge defense bonus making player almost invulnerable
  • Fixed GM camera jittering while flying in it
  • Fixed permanently sliding/hanging horses
  • Optimized wild animals navmesh. That should improve performance during maintenance, but might increase new world creation time
  • Fixed emotes sounds

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StuntmanB0b
Beta Tester
 
Posts: 81
Joined: 10 Dec 2014, 10:31

Re: LiF:Your Own (version 1.1.8.0)

Post by StuntmanB0b » 11 Jan 2017, 12:01

What do you mean with "Added sow, cow and hind wild animals to the game" arn't they in the game until now? Im not such a good hunter, but i thought they are in the game?


Borelos
 
Posts: 1
Joined: 21 Nov 2015, 04:30

Re: LiF:Your Own (version 1.1.8.0)

Post by Borelos » 15 Jan 2017, 18:58

Just curious as to whether there is going to be a hotfix for the alleged 'update' of 12/23. Because after much testing and talking to many, many others With a few exceptions said 'update' only made things worse. Run time errors are up 300% for nearly everyone. Boars now do more damage that bears. And Don't get me started on copper ore. One of the most readily available ores in the game is now nearly useless yet Vostakas is a COMMON metal? Really? I've waited on posting anything hoping something would be done but I've known upwards of 50 people that are now or already HAVE left the game because this supposed update created far more problems than it eliminated. I realize that reinstituting fall dmg I good. but when you barely turn while falling from dying and you die again? That's a bit much. On average I've noticed between 116-176 fall dmg when you pray home or die and port home if you barely move. And sometimes if you DON"T die then, if you don't have a bed to port to inside and go to step off the roof THAT can randomly cause fall dmg which can finish off what you got from porting. Guys PLEASE fix the update. It's HORRIBLE.


Reverendo
True Believer
 
Posts: 4
Joined: 07 Oct 2014, 10:24

Re: LiF:Your Own (version 1.1.8.0)

Post by Reverendo » 17 Jan 2017, 23:32

the ability to create a siege torch don't appears with Warfare Engineering unlocked, it on the branch, it on naphtha

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