[MOD] BasilMod::MonumentProtection - Force siege rules on your server!

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

[MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Custodian » 27 Apr 2016, 20:01

Greetings, feudalists!

Does your server have a rule prohibiting monument destruction during judgement hour?
Do you want to protect monuments on your server so the could not be destroyed?
This mod is for you!

BasilMod::MonumentProtection protects monumentns on your server from destruction! :evil:
Mod protects only from siege damage. Mod does not prevent monument destruction due to support points depletion. GM or Guild leader can remove monument with default skills/commands.

This is server-side only mod.
This mod does not require BasilMod::Pack.

This mod is part of BasilMods bundle.

Server-side installation
Spoiler


:friends:
Last edited by Custodian on 27 Apr 2016, 20:20, edited 1 time in total.


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Halvdal » 27 Apr 2016, 20:18

YOU Sir are a hero!

Very nice mod. I will test it today. Can you add an option to set a radius from the monument or the possibility to add warehouses aswell?

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Custodian » 27 Apr 2016, 20:26

Halvdal wrote:Can you add an option to set a radius from the monument

What do you mean? All buildings within certain radius from monument?

Halvdal wrote:add warehouses aswell?

This needs to be tested first.

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Custodian » 27 Apr 2016, 21:39

Minor update has been released. If you was quick to download mod within a few hours after initial release, make sure to re-download mod files to get v2(or higher) version of the mod. :pardon:
Last edited by Custodian on 28 Apr 2016, 08:26, edited 1 time in total.

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Osovich
Beta Tester
 
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Joined: 16 Dec 2015, 13:06
Location: Russia, Moscow

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Osovich » 27 Apr 2016, 22:02

Mod tested. Works great! Thank you Vasily for your good and necessary work! :good: :friends:


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Halvdal » 27 Apr 2016, 22:31

Custodian wrote:
Halvdal wrote:Can you add an option to set a radius from the monument

What do you mean? All buildings within certain radius from monument?

Yes.

Halvdal wrote:add warehouses aswell?

This needs to be tested first.


This would be great. ;)


Hasher
 
Posts: 12
Joined: 06 Jul 2014, 12:41

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Hasher » 29 Apr 2016, 15:46

Thank you so much ! ^^

Not too much sure about the warehouse thing tho. Seems like it will take the purpose of judgement hour away again (raiding and loot)

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Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::MonumentProtection - Force siege rules on your server!

Post by Custodian » 12 Feb 2017, 16:15

BasilMod::MonumentProtection has been updated to v4 and now compatible to LiF 64bit.

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