[MOD] BasilMod::Chats - More talks in game!

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Custodian
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Location: Lisbon

[MOD] BasilMod::Chats - More talks in game!

Post by Custodian » 07 Mar 2016, 20:44

Greetings, feudalists!

Do you want a new way of communications? BasilMod::Chats is here!

BasilMod::Chats is a mod for extending chat functions at LiF.

This mod is part of BasilMods bundle.
This mod requires BasilMod::Pack v4+ installed running on the server.

This is initial release of the mod which adds "Guild Chat" for the players.
Custom channels and player whispers are on the way.
:beer:

Known limitations:
  • If you have multiple chat windows at your game HUD, guild tab will be added to the first chat window.
  • Guild chat tab cannot be dragged. To move it around, unlock your UI (default key is F10, and move Chat Window around).

Current functionality:
  • Guild chat tab:
    Spoiler

Client-side installation and configuration
Spoiler


Server-side installation and configuration
Spoiler
Last edited by Custodian on 23 Mar 2016, 21:10, edited 3 times in total.

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Fearless
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Re: BasilMod::Chats - More talks in game!

Post by Fearless » 07 Mar 2016, 22:52

Nice, thanks a lot for another great MOD mate :friends:

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Osovich
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Re: [MOD] BasilMod::Chats - More talks in game!

Post by Osovich » 13 Apr 2016, 16:19

Basil, good day! Chat does not work correctly on Russian version of the game. In the dialogue can not see the nicknames of players. In addition, there are bugs. Things thrown on the ground become invisible. It's impossible to interact with objects, for example with a gate. If the mod off, the bugs disappear.

Spoiler

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Custodian
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Re: [MOD] BasilMod::Chats - More talks in game!

Post by Custodian » 13 Apr 2016, 17:46

Osovich wrote:In the dialogue can not see the nicknames of players.

Please share you server log with me. Nickname may not be shown, if it was not fetched during mod loading process.

Osovich wrote:In addition, there are bugs. Things thrown on the ground become invisible. It's impossible to interact with objects, for example with a gate. If the mod off, the bugs disappear.

Chats mod should not affect objects behaviour, or visibility. Bug may be related to NoFloating, or RestZone mods. RestZone mod is known to cause object desync with current version.

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Osovich
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Re: [MOD] BasilMod::Chats - More talks in game!

Post by Osovich » 13 Apr 2016, 19:23

Wrote in PM.


Halvdal
 
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Re: [MOD] BasilMod::Chats - More talks in game!

Post by Halvdal » 16 Apr 2016, 10:03

This mod is awesome.

Can you add a new chat window for trades? This would be nice.


Guild | Lokal | Global | Trades

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Custodian
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Location: Lisbon

Re: [MOD] BasilMod::Chats - More talks in game!

Post by Custodian » 16 Apr 2016, 20:44

Mod is updated to v2. Thanks to Osovich, a locale bug fixed.

Halvdal wrote:This mod is awesome.
Can you add a new chat window for trades? This would be nice.
Guild | Lokal | Global | Trades

Next version of mod will allow custom channels to be created by server GMs.


MacDante
 
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Re: [MOD] BasilMod::Chats - More talks in game!

Post by MacDante » 23 Apr 2016, 10:09

Add possibility turn Off System and global chat on clients :)


Hieve
 
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Joined: 11 Sep 2016, 05:52

Re: [MOD] BasilMod::Chats - More talks in game!

Post by Hieve » 21 Sep 2016, 16:18

not really a problem, but it's a bit annoying : the guild chat seems to reset after every login - sometimes it attaches to its old position, sometimes not and sometimes you get a empty chat window cause the guild tab has aligned to the first tab again :)
Image

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Custodian
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Location: Lisbon

Re: [MOD] BasilMod::Chats - More talks in game!

Post by Custodian » 12 Feb 2017, 16:27

BasilMod::Chats has been updated to v3 and now compatible with LiF 64bit.

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