Hi!
1. we need some kind of road-map.
i mean - whould be cool if we had a plan or list of main features to be implemented and tested on each testrun in CBT (#1).
2. many long-term features is not tested well enougth yet. Tree growing, seasons affecting on crop growing, climate zones and so on.
we dont have the right feelings of how it does and it will work....
longer testing runs will allow us to take a look - do we have to chose some specialisation for towns depending of climate zones...
Now the most of guilds are fully self-supporting, almost no global trading. if we could see climate changes for the entire year round we would see (and dev team could see) the future of trade.
if we have only 2 more testruns (2 weeks each) we will not see even one full year in CBT.... it will be i big mistake. we will not have even one Oak growing round.
3. today we had first battle with 100+ ppl in total from 2 sides...
We experienced ping jumps up to 500ms and lag spikes alot, but it was definely playeble - its a good news comparing with JH in first testrun 3 mounths ago.
i am sure we all (testers and dev team) need much more info about 100+ ppl fights to test it.
SO the long war and long economics are NOT tested weell enougth yet, so i support - we should continue this testrun, at least untill birches and aspens will grow up fully - to check the grow time.