The address to developers about extension of the 2nd run of CBT (RU/ENG)

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Bestial
 
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Joined: 13 Jun 2016, 02:16

Re: The address to developers about extension of the 2nd run of CBT (RU/ENG)

Post by Bestial » 03 Mar 2017, 23:50

Gastenns wrote:Would great to get the MMO to extend since we are seeing massive improvements in the stability xD



this is a game played world wide , the stability improvements are not world wide, it is the same old shit

In-fact most people from the other side of the globe are saying it has become worse.


Svar
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Re: The address to developers about extension of the 2nd run of CBT (RU/ENG)

Post by Svar » 03 Mar 2017, 23:57

+48 (members) Keepers Guild [KOTL]

[РУС]
Неделю назад я примерно такие мысли и озвучивал, а именно:

Это даже тестом назвать сложно.
Я бы конечно на месте руководства оставил сервера работающими и параллельно исправлял баги и выпускал патчи.
Если в таком состоянии оставить и на этой неделе закрыть сервера, то это ударит сильно по репутации Bitboxa.
Многие "забьют"до лучших времен. А вам народ лучше бы конечно удержать.
Если по каким либо причинам нет возможности продлевать ЗБТ, то разблокируйте и выпустите патч для УО с доступом на 100+ человек на сервер. Только так можно удержать людей в проекте, иначе будет отток поклонников игры.

[ENG]
A week ago I thought about such and sounded as follows:

It is beta test difficult to call.
I would of course on-site guidance and leave the server running in parallel corrected bugs and patches released.
If in such a state to leave and close the server this week, it hit harder by Bitboxa reputation.
Many of the "score" until better times. And you people would be better to keep the course.
If for some reason there is no way to extend the PTA, then unlock and release a patch for the UO with access to 100+ people on the server. The only way to keep people in the project, otherwise there will be an outflow of fans of the game.


Janisrubins
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Re: The address to developers about extension of the 2nd run of CBT (RU/ENG)

Post by Janisrubins » 04 Mar 2017, 11:51

signed


BobKerby
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Re: The address to developers about extension of the 2nd run of CBT (RU/ENG)

Post by BobKerby » 04 Mar 2017, 14:17

Я не знаю, следят ли девы за другими бетатестами ММО, но на моей памяти это ПЕРВЫЙ проект в котором бетатестирование проводится в режиме "две недели игра работает 2 МЕСЯЦА не работает". Как вы планируете продавать новые беливер паки ???? Кто будет платить за возможность поиграть 4 недели в году ?????? Если поддержание серверов настолько дорого, введите уже наконец абонентку или микротранзакции за скины или типа того, но не осанавливайте сервера. Ничто не мешает параллельно продолжать бетатест и "пилить" что-то новое, как происходит во ВСЕХ играх на бетатесте (и даже в альфе).


Sonata
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Joined: 06 Jan 2016, 13:30

Re: The address to developers about extension of the 2nd run of CBT (RU/ENG)

Post by Sonata » 04 Mar 2017, 17:08

+1 from DNO guild

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Karabas
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Joined: 23 May 2014, 17:45
Location: Moscow

Re: The address to developers about extension of the 2nd run of CBT (RU/ENG)

Post by Karabas » 05 Mar 2017, 02:37

Hi!

1. we need some kind of road-map.
i mean - whould be cool if we had a plan or list of main features to be implemented and tested on each testrun in CBT (#1).

2. many long-term features is not tested well enougth yet. Tree growing, seasons affecting on crop growing, climate zones and so on.

we dont have the right feelings of how it does and it will work....

longer testing runs will allow us to take a look - do we have to chose some specialisation for towns depending of climate zones...
Now the most of guilds are fully self-supporting, almost no global trading. if we could see climate changes for the entire year round we would see (and dev team could see) the future of trade.

if we have only 2 more testruns (2 weeks each) we will not see even one full year in CBT.... it will be i big mistake. we will not have even one Oak growing round.

3. today we had first battle with 100+ ppl in total from 2 sides...
We experienced ping jumps up to 500ms and lag spikes alot, but it was definely playeble - its a good news comparing with JH in first testrun 3 mounths ago.
i am sure we all (testers and dev team) need much more info about 100+ ppl fights to test it.

SO the long war and long economics are NOT tested weell enougth yet, so i support - we should continue this testrun, at least untill birches and aspens will grow up fully - to check the grow time.

:beer:
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