Spoiler
New features and tweaks:
- childrens’ models added to the game
- new lightning system (models will look slightly different now)
- shadow quality significantly increased
- barrels, lamp posts and a few other items have a physically corrected shine applied, this is our first step in implementing the PBR method
- where shoreline intersects with water is damp and glistens in the sunlight
- the moon has been added to the night cycle and affects lighting and shadows
- day/night transition has been reworked
- water reflections close to the horizon have been tweaked
- mule animations have been tuned
- camera angles are adjustable now in certain parts of the tutorial
- many general optimizations have been applied to the game.
- fixed tile visuals being rendered incorrectly when placing a new building