[MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO, Usable on the MMO)

Place for sharing your game modifications for Life is Feudal: Your Own

Ellian810
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[MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO, Usable on the MMO)

Post by Ellian810 » 29 Jan 2017, 09:50

Image


My mods are gathered in the E.M.P (be careful of the pulse).

They are fully approved by the dev team as they met the requirements of the question 367 from the FAQ.

A global test is in progress on Bitbox side to fully approve them for the MMO.

They work only with client side data which is available in the console or currently displayed on the screen.


The mods have been fully approved by Bitbox only for YO.
As the MMO version is not yet out, they shall not be used for the MMO.
Bobik explanation on the question of using mods in the MMO from the 5th of May 2017:
[20:30] Bobik: so I think that our official stand is following - we do not prohibit those mods, neither we allow them
[20:32] Bobik: I doubt we will ever ban somebody for such a mod, but we cannot approve them officially, because that means we should inspect all the code and be sure that it is working in a safe and correct way



Bobik - 2nd of December 2017
@everyone I want to react to some drama that is building up around our recent EULA update in part of scripts/macros/bots within our game. I want to clarify our position.
We are GOOD with minor scrip mods that ease your life from the interface perspective. For instance, herb sorting mods that just organize your herbs in your backpack.
We are GOOD with clicker automatization, where repetitive clicks/keypresses are automated by either your keyboard/mouse or simple clicker program.
We are AGAINST macros that let you emulate a multiple key presses or mouse movements at once or with a certain timeout.
We are AGAINST bots or any sophisticated scripts and macro/bot software that lets you emulate a series of in-game actions. Go there, use this ability, wait 10 sec, go here, drop an item.

Our game design goal that we're trying to achieve is to lower a number of repetitive tasks within our game. And where it is not possible to avoid repetitive actions to implement in-game automatization (autocraft). We're obviously far from reaching this goal for now, but we're on the way towards it.


My list of MODS which are all Client side:
  • EllianMod::ModLoader (Approved for YO)
      Allows to manage, install and keep up to dates all my mods. You can compare it to Curse or NexusMod.
  • EllianMod::ConsoleTweaker (Approved for YO)
      Change the size of the console. Really usefull when you are modding like me.
  • EllianMod::InventoryOrganizer (Approved for YO)
      Sort and improve the inventory.
  • EllianMod::Repeater (Approved for YO, Usable on the MMO)
      Repeat a given number of times the same ability or craft. Usefull to dig 6 times before getting overloaded.
  • EllianMod::CartOnline (Approved for YO, Usable on the MMO)
      Same functionalities as the Cartographer but instead of storing the data locally, it stores the data on a server to share the marker information with the members of your guild on a same server.
  • EllianMod::CraftOrderMgr (Approved for YO, Usable on the MMO)
      Allow to create craft order and follow them.
  • Instant Messages (Approved for YO, Usable on the MMO)
      Allow to send message to your friends and guild.
  • Discord (Approved for YO, Usable on the MMO)
      Display Discord web client in game.
  • IRC (Approved for YO, Usable on the MMO)
      Connect to a public IRC server to replace Bitbox IRC server.
  • LifWeb (Approved for YO, Usable on the MMO)
      Display Life is feudal web page in game.
  • Time (Approved for YO, Usable on the MMO)
      Display a kind of in game time.

Mods presentation in English:


Mods presentation in Spanish:


Don't hesitate to contact me on Discord if you have questions.

If you like my mods, don't hesitate to
support me.
Last edited by Ellian810 on 11 Feb 2018, 16:39, edited 28 times in total.
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Estharos
 
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Joined: 29 Jan 2017, 16:18

Re: [MOD][Client] EllianMod::Mod list

Post by Estharos » 30 Jan 2017, 14:11

I try to add the coordinate one and no go, not working, I get an error when I try to exec the command. Also the path you mention for some file do not exist. Example:

1: mod/lif-coord-info/ do not exist, so assume I got to created it?

2: script/client/init.cs: There's no file in the client folder so where you get that init.cs file? No file so can't add the code to exec the code.

3. Exec Command do not work get a syntax error with it.

Summary:

1. Created folder and add the content you mention in it. x4 files

2. since init.cs file is no where to be found I try to exec the command on the server and the in-game console and get and error:

ECHO 2017-01-30 07:59:14.142 {} [21243103] stdin:> `exec(\"mod/lif-coord-info/init.cs\");`
[T:ThreadConsole:0x1CB18]
ERRR 2017-01-30 07:59:14.142 {} [21243103] syntax error [T:ThreadConsole:0x1CB18]

What can I do now to try to add the coding?

Our server group are very interested to have that coordinate feature add into the server and also looking forward to it.

Cheers,


Ellian810
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Posts: 129
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Re: [MOD][Client] EllianMod::Mod list

Post by Ellian810 » 30 Jan 2017, 18:02

@estharos,
If you have an issue on a specific mod, it is better if you raise the question on the post of this mod and not on the global list post.

To install on of my mod
  • You need to create a mod folder in your lif folder
  • You unzip the whole content of a mod in the folder
    Image
  • You launch the game
  • You open the console
  • You paste the command
      exec('mod/lif-coord-info/init.cs');

I will give more details on the modification of the official lif files to have the mods automatically loaded.
The current solution is not optimum.
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Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P)

Post by Ellian810 » 20 Apr 2017, 11:17

Latest updates on the mod loader to manage the binding configuration of the mods and the positioning of the windows after a GUI edit.
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Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P)

Post by Ellian810 » 22 Apr 2017, 07:10

Major update of the RSS Reader to be able to read the official news or translated news (VonCulm news for French people for example)
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Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P)

Post by Ellian810 » 22 Apr 2017, 12:29

Fix on ModLoader on the bindings which were not working correctly, you need to perform a "force update".
Allow ModLoader window to be positioned.
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Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P)

Post by Ellian810 » 22 Apr 2017, 15:40

add button to CartOnline to disable/enable player position sharing
add translation in French to CartOnline
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Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P)

Post by Ellian810 » 28 Apr 2017, 07:57

News about the updates and fixed are now provided as part of the News GUI directly available in game.
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Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 22 May 2017, 08:09

Development of mods are on hold.

I expected a lot from the last test phase.
Only a few players tested my mods.
With a next test phase coming and not the wipe, again only a few player will play.

I am available if you want some fixes but no improvements will be developped.
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Rybikson
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Rybikson » 27 May 2017, 17:48

created art/mod
pasted moloader

crash on entering realm

it looks like all mods enabled by default andthe mmo map tool crashes (coz its YO)


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 28 May 2017, 08:32

try again.
It is working fine after one or two restart.
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Halvdal
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Halvdal » 30 May 2017, 05:56

Your mods are working fine for us. But what is with the modserver.xml? Should we put the mods onto the server?


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 30 May 2017, 06:42

I have a repository of mods.
At launch the tool is downloading the latest version of the modserver.xml file.
It compares the information with the mod client.xml file and update the mods if necessary.
If you want me to add mods in my repository it is possible
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Halvdal
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Halvdal » 30 May 2017, 14:05

Hi Ellian,

we've tested your messages mod and it would be great if you can make a larger textbox. we would love to write letters because we are a roleplay server. how many characters can we write in this textbox? is there any limit? it seems that the instant message has a limit of 30 characters.

and sometimes (if we disable the instant message feature) some people never get a message.


The craft order manager seems so be good. at this time we don't find any issues. nice that you can get a message if someone place a order ;)


EDIT:
If you get a message it's hard to click the ok button because the button is a tiny green line^^

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TittyTwister
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by TittyTwister » 06 Aug 2017, 08:30

Hello, is the Mod further developed or updated?


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 06 Aug 2017, 10:10

I am still there but due to the delay of the mmo open beta à LOT of players have left the game.
There are still some bugs in the mods but they are useable.
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Polyashenckov
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Polyashenckov » 06 Aug 2017, 16:42

Hey. I have a problem. When creating an order, some items are displayed as N/A


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 06 Aug 2017, 18:18

Can you have a look at the order thread and post there?
Can you try with another order?
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Mans_Netho
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Mans_Netho » 07 Aug 2017, 08:24

Ellian810 wrote:Can you have a look at the order thread and post there?
Can you try with another order?


Sure. There's an order creation.

Image

Skill: Soil;
Type: Granite;
Priority: Normal.

And here it's in the order list.

Image

As you can see, there's an N\A in first two columns. Could it be because of a russian localisation?


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 07 Aug 2017, 10:55

Yes it could explain the problem.
But I am not sure.
The values are stored as integer in the database and everything seems ok.
Is it working fine for your friend fendel?
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Mans_Netho
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Mans_Netho » 07 Aug 2017, 12:07

Ellian810 wrote:Yes it could explain the problem.
But I am not sure.
The values are stored as integer in the database and everything seems ok.
Is it working fine for your friend fendel?


All the members of the guild have this little problem. It also seems that only a specific items are getting N/A problem (e.g. granite). Smithing items are displayed correctly.


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 07 Aug 2017, 12:48

Thanks for the info, I am in holidays not close to my computer till end of August
I will let you know when I am back if I have found something
Sorry for the delay
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Lexia
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Lexia » 19 Nov 2017, 19:31

Salut et bon boulot pour cet ensemble de mod

mais serait il possible d inclure " EllianMod::InventoryOrganizer" pour la version mmo ou me dire comment faire pour qu il soit actif.

merci a toi


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 19 Nov 2017, 20:34

I confirm that I am changing some part of the loader and that it may crash on yo now
I am sorry for the disturbance
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Ben_Bentlofsen
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ben_Bentlofsen » 24 Nov 2017, 03:18

Please add an options menu for the mods again like it was before, cause the inventory organizer is totally broken atm in Yo. Inventory size is way to small and one can't disable it, tried all ctrl+... shortcuts,no one was working (ctrl+s is not working here as well). Items are overlapping in inventory and it also brokes inventory containers from barns and such,so food now is displayed in the animals box etc.

And the infinte repeater shows a greyish box atm if infinite reapeating is enabled.

Hope you can fix it soon. Like your mod, don't want to disable it completely.


Ellian810
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Ellian810 » 04 Dec 2017, 20:23

Some of the mods are broken on YO right now.
I will fix them later on.

You can edit manually the modclient.xml to disable the broken mods.
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Vartesh
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Vartesh » 05 Dec 2017, 08:55

Hey Ellian,
did you working on the MMO Version? I hope it so much.
It would be great. :D


Byron.masterson
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Byron.masterson » 06 Dec 2017, 08:24

Any particular reason you disabled the mods for the MMO?
It's open beta, most of them worked fine, and without the autoclicker this game got even more grindy than it is. I'm trying to skill up weapons and I think I'm going to lose my mind. T_T

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Saar
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Saar » 06 Dec 2017, 08:36

It's my fault if the mods didn't work on the begin of the week. I reinstall and migrated my website (LifeIsFeudal.fr) so all links are dead.

You have to reinstall the newest version of the mod (already available on E.M.P webpage.
Sorry for inconvenience

About MMO version, E.M.P. is available for any server, MMO included... BUT... Bitbox do NOT recommand it.

Bobik: well, we're not for and not against those mods


Lexia
 
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Re: [MOD][Client] Ellian Mod Pack (E.M.P) (Approved for YO)

Post by Lexia » 13 Dec 2017, 06:34

...
Last edited by Lexia on 13 Dec 2017, 13:46, edited 1 time in total.

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