Pre Alpha (version 0.434)

Recent changes to your favorite game.
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Bobik
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Joined: 30 Apr 2011, 15:06

Pre Alpha (version 0.434)

Post by Bobik » 24 Jul 2014, 14:31

First of patch notes posts so long waited by our testers :Yahoo!:

  • Video settings dialogue has been reworked. GUI still needs some love, but functionality is all there. We strongly suggest to play with it to increase or decrease :D your performance.
  • Added Observe Terrain ability (Terraforming skill). You can use it to receive a visualization of neighboring terrain cells their terraforming status (flattened, blocked, free) and their altitudes.
  • Tweaked ambient sounds and ambient sounds system. No more annyoing birds cacophony in forest.
  • Fixed bug that caused extreme blurriness of resulting picture and significant frame drops.
  • Smoothed crosshair for ranged attacks and the way it visualizes increased projectile spread. Ranged combat is not officially out, but a lot of its functionality is already implemented.
  • Few bug fixes with time and sun positioning on different server nodes.
  • Fixed a bug with terrain rendering, where huge parts of terrain were not rendered at all.
  • Fixed bug with possibility to store unlimited amount of resources inside a building site
  • Fixed bug with home recall. You should be positioned properly now.
  • Fixed bug with ungatherable alchemy herbs.
  • Fixed some bugs in melee combat hit detection system. It should more accurate now.
  • Few crafting abilities fixed, including glassblowing.
  • Shadows generation algorithm was reworked. Shadows looks better with the same level of performance. Shadows still WIP though.
  • Numerous server side crashes fixes.

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