I agree there have been signals that the devs wish to improve things. However, these mechanics aren't here. They are (de-facto) vague promises, yet to be implemented. Since they do not allways deliver. They really need to deal with these issues - now. Or the PVP servers will die.
https://lifeisfeudal.com/News/?art=544The suggested Influence Zone adds 50 tiles to the radius of a Tier 4 monument. That is not going to solve the issue of private claims on key resources. It's not going to solve the issue of small 3x3 claims on the shore, for naked ninja raider to safely store loot before they swim off. They need to add mechanics so that these claims can be dealt with - at least during JH. No matter where they are placed.
Only the absolute largest guilds will be able to get 10 characters to remove a troll claim by setting up a tier 1 monument. Or to remove a claim on a resource they want. And in many cases these are the guilds doing it. And it will take days.
On a PVP server - PVP should be solution to land issues. Not waiting weeks for a monument to grow.
Instanced battles right now are meaningless. Claims grow back the slight loss after a lost IB. I hope they fix this sooner than later. Because again, they promise a full-loot sandbox PVP experience.
So there are several issues that need improving. I hope they put limitations on private claims as well. So that we are at risk when we find goodies. Bring excitement. Bring fights and quarrels over interesting resources. Or access to resources.