Problem with <Castle wall> (damaged)

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Shuri31
 
Posts: 63
Joined: 19 Oct 2014, 16:14

Problem with <Castle wall> (damaged)

Post by Shuri31 » 01 Nov 2014, 18:22

I have a large problem, We want to build castle wall But it's damaged
Do you know this problem? with castle wall
maybe it's because I built with "flatteng ground downward"


Image

and here is the result faith the wall is finished

Image

Can you help me?



Maegfaer
Mod Developer
 
Posts: 246
Joined: 26 Sep 2014, 08:01

Re: Problem with <Castle wall> (damaged)

Post by Maegfaer » 02 Nov 2014, 00:19

Reproduced and reported:

https://lifeisfeudal.com/mantis/view.php?id=1911

Let's hope it'll be fixed in the next patch. The correct model is not present in either the current client or server files, so we can't do a quick fix ourselves.
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

Image


Luis
Alpha Tester
 
Posts: 28
Joined: 03 Jul 2014, 16:50

Re: Problem with <Castle wall> (damaged)

Post by Luis » 02 Nov 2014, 01:52

Try building one right next to it, maybe they connect? a flat one tho, think it should work and flatten the top of it


Maegfaer
Mod Developer
 
Posts: 246
Joined: 26 Sep 2014, 08:01

Re: Problem with <Castle wall> (damaged)

Post by Maegfaer » 02 Nov 2014, 08:31

Luis wrote:Try building one right next to it, maybe they connect? a flat one tho, think it should work and flatten the top of it


That's not how the system works.
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

Image


Prod
 
Posts: 1
Joined: 08 Nov 2014, 05:08

Re: Problem with <Castle wall> (damaged)

Post by Prod » 08 Nov 2014, 05:13

Iam having the same problem, ive tried everything flattened downwards all around the wall aswell, and tried different hights. Realy strange couse i managed to make a upwards going wall.
This problem got to me when i was gonna go down.

Also my diagonal stone fence is mutch larger(in hight) now compared to regular stone fence witch looks realy strange.


Leichhardt
 
Posts: 28
Joined: 18 Oct 2014, 19:53

Re: Problem with <Castle wall> (damaged)

Post by Leichhardt » 18 Dec 2014, 20:29

I'm having the same issue.. but.. this is what I've found. It is ONLY for "Flatten with an UPWARD Slope" that it does the funky top of the castle wall. When I do "Flatten with a DOWNWARD Slope".. the castle wall works fine. So.. it is a Graphic Error that needs to be changed.


Lollywanker
 
Posts: 5
Joined: 22 Dec 2014, 09:59

Re: Problem with <Castle wall> (damaged)

Post by Lollywanker » 22 Dec 2014, 13:52

That's usefull information Leichhart. I added your post in the bugreport (link in a post before).

User avatar
Azzerhoden
Alpha Tester
 
Posts: 1621
Joined: 08 May 2014, 17:44

Re: Problem with <Castle wall> (damaged)

Post by Azzerhoden » 22 Dec 2014, 17:56

Perhaps the xml file is pointing to the wrong graphic image? I am rather happy to see that there is an image for a damaged wall. :)
| - Alpha Tester and Zealous Believer
Image

Kingdom of Hyperion founding Duchy - A practical RP Community est. 1999 - Apply Today!


Maegfaer
Mod Developer
 
Posts: 246
Joined: 26 Sep 2014, 08:01

Re: Problem with <Castle wall> (damaged)

Post by Maegfaer » 22 Dec 2014, 19:01

Leichhardt wrote:I'm having the same issue.. but.. this is what I've found. It is ONLY for "Flatten with an UPWARD Slope" that it does the funky top of the castle wall. When I do "Flatten with a DOWNWARD Slope".. the castle wall works fine. So.. it is a Graphic Error that needs to be changed.


Yes, this was already reported in the initial Issue:

"The model castle_wall_angleR.dts is a duplicate of the model castle_wall_angleR_dmg.dts. Players who build a right-sloped Castle Wall will thus get the damaged version."

(Right-sloped = downward sloped)

Azzerhoden wrote:Perhaps the xml file is pointing to the wrong graphic image? I am rather happy to see that there is an image for a damaged wall. :)


No, I checked this before I submitted the issue. There's simply no undamaged version of that sloped wall model in the game's files, the one with the proper name is a copy of the damaged version.
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

Image


Atroxkeep
 
Posts: 31
Joined: 12 Oct 2014, 05:43

Re: Problem with <Castle wall> (damaged)

Post by Atroxkeep » 22 Dec 2014, 20:04

Image


I have noticed that depending what direction the Sloped Castle wall is facing it will show up correct or damaged.

East and South show up fine
North and west show up damaged

I did not pay attention as to weather i was sloping up or down

I will do another test to confirm with slopes up or down

*** New Test Info ***

I just did a new test and have confirmed that it does not matter if its a up or down slope. It matters what direction the slope is going (N,S,E,W) and what castle wall direction (N,S,E,W)

North Slope = South side is higher then north side
South Slope = North side is higher then South side
East Slope = West side is higher then East side
West Slope = East side is higher then West side

A North Slope will Display a East facing UN-damaged wall and a West facing Damaged wall.

A South Slope will display a West facing UN-damaged wall and a East facing Damaged wall.

A East Slope will Display a South facing UN-damaged wall and a North facing Damaged wall.

A West Slope will Display a North facing UN-damaged wall and a South facing Damaged wall.

Those are my findings

In case my words above are confusing In the photo i attached the Left side walls are on a East Slope and the Right walls are on a North Slope


Evil_This
 
Posts: 37
Joined: 03 Oct 2014, 18:35

Re: Problem with <Castle wall> (damaged)

Post by Evil_This » 23 Dec 2014, 02:33

My result is the same as Atroxkeep.

Up/down slope has no bearing.
Phin King
Steam, Youtube, twitch: Evil_This



Tournament of Champions information

Image

Return to General Discussion