PVE/P server

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DarklyNoon
 
Posts: 16
Joined: 08 Dec 2017, 15:34

PVE/P server

Post by DarklyNoon » 11 Dec 2017, 13:01

We have our standard server.
We have our RP server
Lets have PVE/P server.

What do I mean:
A server with increased XP cap and gain, 600SP with 2-3X standard xp gain.

No Open pvp
Pvp is allowed as duels. So a player can challenge another (perhaps with stakes put up ahead in case its not to the death)

Xp gain increased to make the game more friendly for the casual player that wants to spend no more then 1-2 hours a week in the game.

Cap increase to allow smaller guilds and groups to effectively build.

Faster day/night cycles to grow crops and trees faster (and again allow casual players to not always see day or night)

Pvp is allowed between guilds, if both party's accept a challenge, or of X number of grievances are filed (politics, more work/thinking required)

Judgement hour allows for thievery on claims where the user is online in the last hour *yes players could go offline to prevent it*
Killing trespassers is allowed, no penalty, unless the target yields 5 seconds before death (to avoid, death mere seconds after yield) Including town claims, If the thief is affiliated with a group or guild war can be declared after X amount of cought attempts from players from that guild or a fine can be enforced by the crown (taken from the guilty party when they try to sell stuff and payed to the aggrieved) this allows for a more immersive experience where thieves/bandits get to do their thing, and those stolen from don't stand to only lose all the time.

Private claims can lodge complaints with the crown, or with their liege, if a guild claim has overlapped the private claim, whom in turn forward to crown.

Duel system for 1 vs 1 and group vs group fights.

Thoughts?
Support?


DarklyNoon
 
Posts: 39
Joined: 09 Oct 2014, 18:27

Re: PVE/P server

Post by DarklyNoon » 14 Dec 2017, 14:12

No replies :shock:

What, its so comprehensive and perfect a suggestion you feel it requires no comments?

Attention is required for dev attention ppl :Bravo:


Ceadric
 
Posts: 28
Joined: 01 Oct 2014, 04:08

Re: PVE/P server

Post by Ceadric » 15 Dec 2017, 21:37

that is what LiF:YO is for...... open world MMO not so much


DarklyNoon
 
Posts: 39
Joined: 09 Oct 2014, 18:27

Re: PVE/P server

Post by DarklyNoon » 19 Dec 2017, 11:05

CedricTheHunter wrote:that is what LiF:YO is for...... open world MMO not so much

Lif YO is for small scale activity on a (depending on payment for server) temporary basis on a small island.

the MMO allows for larger scale play, people like me just want to build pretty city's and make good looking forests and roads to show to other players.

The PVP setting of the mmo forces players to adopt a build style that is plain ugly (big dirt wall with actual wall on top and maybe a "moat" next to it)

The RP server im sure has more rational people and will probably be less cluttered by block shaped towns that look crap but the RP requirement and halved skill progression hinders pure building.

Hence the ask for a PVE/P server where you can openly build, show everyone your pretty town and if you want can make some war.

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