Regrow grass???

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HouseHarkonnen
 
Posts: 37
Joined: 30 Sep 2014, 20:22

Re: Regrow grass???

Post by HouseHarkonnen » 29 Jun 2015, 06:18

This mod destroys monuments placed on disturbed dirt. Any thoughts or help to prevent this?
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HouseHarkonnen
 
Posts: 37
Joined: 30 Sep 2014, 20:22

Re: Regrow grass???

Post by HouseHarkonnen » 09 Jul 2015, 05:05

This mod has stopped working after the last patch, does nothing for me.
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TheZar
 
Posts: 108
Joined: 20 Jan 2015, 01:50

Re: Regrow grass???

Post by TheZar » 21 Jul 2015, 03:44

Does not seem to grow the grass back anymore


Aircode
 
Posts: 16
Joined: 23 Mar 2015, 13:57

Re: Regrow grass???

Post by Aircode » 29 Jul 2015, 02:52

tested it again tonight, still works for me!


NavyS34l
 
Posts: 41
Joined: 15 Jun 2015, 16:12

Re: Regrow grass???

Post by NavyS34l » 29 Jul 2015, 04:03

So changing clay to grass...

So clay is 19 right? so you need to convert to fertile soil or depleted then to ferttile?
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NavyS34l
 
Posts: 41
Joined: 15 Jun 2015, 16:12

Re: Regrow grass???

Post by NavyS34l » 31 Jul 2015, 22:10

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TheZar
 
Posts: 108
Joined: 20 Jan 2015, 01:50

Re: Regrow grass???

Post by TheZar » 11 Aug 2015, 04:01

Aircode wrote:tested it again tonight, still works for me!



Only works for newly dug soil, not all of it


ShadowzWolfz
 
Posts: 3
Joined: 14 Oct 2014, 20:03

Re: Regrow grass???

Post by ShadowzWolfz » 14 Sep 2015, 09:35

Eslake wrote:
Alakarsiann wrote:
Code: Select all
update `geo_patch` set `Substance` = 1 where `Substance` = 6;
update `geo_patch` set `Substance` = 7 where `Substance` = 8;


Everyone should have this in their daily maint script, but I would Strongly suggest that you add a limit.

    UPDATE geo_patch SET Substance=1 WHERE Substance=6 AND LevelFlags=0; --(fertile soil)
    UPDATE geo_patch SET Substance=7 WHERE Substance=8 AND LevelFlags=0; --(forest soil)
    UPDATE geo_patch SET Substance=9 WHERE Substance=10 AND LevelFlags=0; --(depleted soil)

Without limiting it to LevelFlags 0 you will eventually find some GeoData locations have become unusable.

They don't give a Terraforming message, they simply won't change or provide materials when you lower/level them, and the only action which will work there is Raise - which in some cases can only be done by double-clicking the material from inventory as clicking the land itself won't allow it.


How would one do this on a Blackboxserver?, I have tried to mess around with the file manager under the scripts file, and have also messed around under the config files button. But every time I restart the server I get nothing at all. And I really don't feel like having to deal with a third party bit like Hsql or any of that. Really by now they should have grass regrow itself from plots around it this late into the game. Devs really need to look into to hiring some help if they cant figure out simple stuff like making grass regrow from the surrounding titles. Sick of my village being 90% dirt because nothing will grow from the other 10% of the land.


Shaokar
 
Posts: 3
Joined: 22 Jul 2016, 16:30

Re: Regrow grass???

Post by Shaokar » 14 Sep 2016, 15:15

Hello folks,

I wonder if this works these days or if the substance values changed?

I could use this and if anyone has any extra notes than what has been said here, it would be appreciated.

thanks in advance!

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RetroLogi
 
Posts: 137
Joined: 29 Dec 2014, 15:49
Location: Italia

Re: Regrow grass???

Post by RetroLogi » 09 Dec 2016, 12:35

How can I turn an iron tile into rock or copper?


Thril
 
Posts: 6
Joined: 07 Jun 2017, 22:17

Re: Regrow grass???

Post by Thril » 02 Jul 2017, 23:42

tested the querys, but they don't work.
any suggestions/alternatives?

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