Eslake wrote:Alakarsiann wrote:- Code: Select all
update `geo_patch` set `Substance` = 1 where `Substance` = 6;
update `geo_patch` set `Substance` = 7 where `Substance` = 8;
Everyone should have this in their daily maint script, but I would Strongly suggest that you add a limit.
UPDATE geo_patch SET Substance=1 WHERE Substance=6 AND LevelFlags=0; --(fertile soil)
UPDATE geo_patch SET Substance=7 WHERE Substance=8 AND LevelFlags=0; --(forest soil)
UPDATE geo_patch SET Substance=9 WHERE Substance=10 AND LevelFlags=0; --(depleted soil)
Without limiting it to LevelFlags 0 you will eventually find some GeoData locations have become unusable.
They don't give a Terraforming message, they simply won't change or provide materials when you lower/level them, and the only action which will work there is Raise - which in some cases can only be done by double-clicking the material from inventory as clicking the land itself won't allow it.
How would one do this on a Blackboxserver?, I have tried to mess around with the file manager under the scripts file, and have also messed around under the config files button. But every time I restart the server I get nothing at all. And I really don't feel like having to deal with a third party bit like Hsql or any of that. Really by now they should have grass regrow itself from plots around it this late into the game. Devs really need to look into to hiring some help if they cant figure out simple stuff like making grass regrow from the surrounding titles. Sick of my village being 90% dirt because nothing will grow from the other 10% of the land.