Remove Z axis

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Thehelleri0
 
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Re: Remove Z axis

Post by Thehelleri0 » 12 Jul 2017, 22:03

Const wrote:
TheHelleri wrote:Not sure what is meant by "z axis". But I'm assuming based on context that it's meant to be representative of the vertical translation axis (which can be different from game to game and even between different modeling software as to how it's labeled).

In my opinion "z axis" means ability for player to set a vertical position for items (e.g. bark boxes) and place them in the air.


From the surrounding context in the OP, that is the reasonable presumption.


Bubba
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Re: Remove Z axis

Post by Bubba » 24 Aug 2017, 15:20

If they know at what height above sea level the terrain is, all they have to do is set a max height for objects in the z-axis.

Bark boxes and other items could be limited in how high they can be place from the ground ( not each other)

decorative items ( or wall items you cant stand on) would have a slightly high limit, but still a limit.

you would eliminate barkbox climbing if they couldn't be placed higher than your head from the ground.
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Azzerhoden
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Re: Remove Z axis

Post by Azzerhoden » 24 Aug 2017, 15:37

You know, the other day my wife asked me to change a high over head light. I told her I couldn't do it as players here told me it was unrealistic for me to stack things on top of each other and then climb to reach it.
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Nymity
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Re: Remove Z axis

Post by Nymity » 25 Aug 2017, 19:59

Hey, I like storing a few bark boxes of oddments above my wardrobe. It keeps me from stuffing food in with my clothes and tools.

I'm okay with making them unclimbable by players, but don't mess with where I can put them.

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Asimov
 
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Re: Remove Z axis

Post by Asimov » 26 Aug 2017, 12:28

But the z axis is gone. The fact is there is more then just 1 z axis. A bark box create a new z axis, where you can place a new bark box on top.
If you remove the z axis in a 3D world, how the fuck would you be able to build on anything that is above water and terraform up at all ? Just curios

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