SaresITA89 wrote:Nice!
You are welcome =)
Current version 1.1.2:
Possible error logging added.
Minor interface fixes.
Working on attaching the skills' details.
SaresITA89 wrote:Nice!
Protunia wrote:SO is this 100% how the actual skills will work in LiF?
Just want to make sure before I take a look at it.
Also is this similar to some other games as well?
SaresITA89 wrote:constructive feedback
This is broken.
These calculations I can calculate them in mind.
You should add the stats, reminding you that every points in intelligence increases a skill point.
Then you should also add the stats that are linked to skills, such as bow is tied to agility
Wiki:In Life is Feudal, the current Skill Cap is separated into two parts:
590 + Int for Crafting skills
590 + Int for Combat skills
IMPORTANT
The secondary skill points do not detract point from the skill cap and can be raised all