SaresITA89 wrote:constructive feedbackThis is broken.
These calculations I can calculate them in mind.
You should add the stats, reminding you that every points in intelligence increases a skill point.
Then you should also add the stats that are linked to skills, such as bow is tied to agility
Wiki:
In Life is Feudal, the current Skill Cap is separated into two parts:
590 + Int for Crafting skills
590 + Int for Combat skills
IMPORTANTThe secondary skill points do not detract point from the skill cap and can be raised all
The wiki is incorrect. It should be 600+(Int-10). Somewhat the same, except when on other servers that have more or less than 600. It would be better put: Server Skill Max (Base 600)+(Int-10)
Speaking of other servers, it would be nice to be able to set the skill cap on the skills calculator.