Skills Calculator

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Protunia
Alpha Tester
 
Posts: 351
Joined: 19 Feb 2014, 11:32

Re: Skills Calculator

Post by Protunia » 11 Mar 2014, 07:34

Ok I took a look at it very interesting for sure.

They will be no JOAT's players will have to select what they want to be good at and work together to accomplish things nice.

This will definitely lead to more interaction and cooperation between all players.

Soloers and outcasts will not be able to do everything and will have to depend on others for something sooner or later.

This will also lead to more trading and supply and demand for skills depending on how many players choose to do which.


Aheeia
Alpha Tester
 
Posts: 50
Joined: 28 Feb 2014, 13:01

Re: Skills Calculator

Post by Aheeia » 11 Mar 2014, 10:15

i get the idea of tiers per class and skillcap to limit exploitation of the skillsystem.

but i was hoping it had bit more freedom to create our own classes f.e. horseback archer and so on.

it is possible to combine two classes somewhat, like said by Telakh, but at a cost of quality of the single skill and the usage of imo unneeded skills to unlock f.g. bow

i just worry that we will be stuck on stereotypes quickly and character skill profiles will get boring since only the single full developed class will have the max. chances in combat and the ones combining classes will have a disadvantage...

but then lets see how it works ingame...


Telakh
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Location: Two steps from Hell

Re: Skills Calculator

Post by Telakh » 12 Mar 2014, 12:23

Current Version 1.2.3
Fixed minor bugs including HP calculation;
Added basic speed/carry weight calculation;

You can be heavy armed and armored and slow or take light gear and speed up. Though it depends on your strength.
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Telakh
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Posts: 688
Joined: 06 Oct 2011, 04:59
Location: Two steps from Hell

Re: Skills Calculator

Post by Telakh » 13 Mar 2014, 09:20

Current Version 1.2.4
Fixed bug with secondary skills being influenced by the branch.
Changed interface for easier reading.
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Archaegeo
Alpha Tester
 
Posts: 264
Joined: 12 Feb 2014, 02:06

Re: Skills Calculator

Post by Archaegeo » 25 Mar 2014, 02:31

Any chance of making this html based? Would be excellent to have on the site (or y'alls site)


Telakh
Alpha Tester
 
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Location: Two steps from Hell

Re: Skills Calculator

Post by Telakh » 25 Mar 2014, 04:22

There are no free php scripters in the team who would be willing to copy this.
I know that it is not so convenient comparing to web-based applications, and some people avoid launching unknown software, but we will stick to this kind of programs.
We are not having any issues with antivirus, unlike the Bobik's soft. Joking.
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Protunia
Alpha Tester
 
Posts: 351
Joined: 19 Feb 2014, 11:32

Re: Skills Calculator

Post by Protunia » 25 Mar 2014, 16:47

You guys need to check this out it will give you an idea of exactly how the skilling is going to work and help you plan.

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Thylbanus
 
Posts: 102
Joined: 21 Sep 2014, 05:25

Re: Skills Calculator

Post by Thylbanus » 30 Sep 2014, 22:22

SaresITA89 wrote:constructive feedback

This is broken.

These calculations I can calculate them in mind.

You should add the stats, reminding you that every points in intelligence increases a skill point.
Then you should also add the stats that are linked to skills, such as bow is tied to agility


Wiki:
In Life is Feudal, the current Skill Cap is separated into two parts:

590 + Int for Crafting skills
590 + Int for Combat skills




IMPORTANT
The secondary skill points do not detract point from the skill cap and can be raised all


The wiki is incorrect. It should be 600+(Int-10). Somewhat the same, except when on other servers that have more or less than 600. It would be better put: Server Skill Max (Base 600)+(Int-10)

Speaking of other servers, it would be nice to be able to set the skill cap on the skills calculator.
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Fenwick
 
Posts: 18
Joined: 24 Oct 2016, 20:13

Re: Skills Calculator

Post by Fenwick » 10 Nov 2016, 14:11

Figured I would post here since this is the top result for Life is Feudal Skill Calculator.

I have developed a web based version using the current skills in the game. If you are interested in checking it out you can view the sticky in this Forum:

lif-yo-skill-calculator-t20855/



If you want to use the calculator itself you can navigate to here:
https://nullsig.github.io/SkillCalc/#

If you are a native Chinese speaker you can instead navigate to here:
https://nullsig.github.io/SkillCalc/?lang=zh-cn


TheNoob
Zealous Believer
 
Posts: 6
Joined: 03 Mar 2017, 14:42

Re: Skills Calculator

Post by TheNoob » 06 Mar 2017, 04:50

:)


Robsn
 
Posts: 38
Joined: 22 Dec 2017, 10:08

Re: Skills Calculator

Post by Robsn » 04 Jan 2018, 08:38

Is the calculator up to date? Greetings!
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