Arrakis wrote:There's a possible solution for this issue.
We have performed an experiment - disabled specific features in the firewall while enabling others. We believe that we have isolated the issue, and it may have something to do with United States networking companies routers.
Check this screenshot. It's this line: Protect against port scan (Blocks for one day any devices characterized as performing a port-scan on the WAN interface)
Alternatively, it could be a combination of modifications we've done to the router firewall.
i tried connectToGameServer() after hiting ctrl ` asoon as i clicked "play" ( i have to put the server my character loged out in aswell) it goes from intialiazing to "waiting for server" few lines of code i hear some ingame noises (sound of barns animals etc)then it says, the server has terminated the connection: kick reason: patching failed