[MMO] Ten-Eleven (0.10.11.1)

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Arrakis
 
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[MMO] Ten-Eleven (0.10.11.1)

Post by Arrakis » 30 Nov 2017, 18:24

Life is Feudal: MMO


Another patch containing several fixes and slight tweaks. Thank you for keeping faith in us!

Patch notes (ver. 0.10.11.1):

New features and tweaks:
  • Removed the notorious drum sound and other inappropriate sounds during some in-game activities
  • Updated the general EULA
  • Implemented ruleset warning when entering the new EU Roleplay world (Epleland)
  • Regional ingredients in a crafting interface are now properly highlighted with a “!”
  • Monument upgrade doesn’t require the Authority Skill anymore
  • Reverted new praying animation - it was not intended to be released anyway
  • Tweak with primitive fish cooking recipes should now be properly applied on the servers
  • Pagan relics should no longer be dropped now.
Bug fixes and optimizations:
  • Provided a temporary fix that should block you from traveling between server nodes if this travel can potentially cause you to lose your Horse or Trading Cart. We’re still working on the proper fix of cross server node traveling.
  • Optimized server-side calculations of animals and players during movement in the world. That should boost server node performance slightly.
  • Fixed a client-side crash while trying to interact with an opened container interface while the actual container is too far.
  • Fixed broken Slavard rags model
  • Fixed Farming leveling to work when you actually use a plough instead of just picking it up and dropping it
  • Fixed an empty list of resources in the Inspect Tree ability
P.S. We have also ran a script on the Avalon server that returns all items that were lost due to the recent Trading Post.

— The team


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Saar
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Saar » 30 Nov 2017, 18:25

Traduction disponible sur vonCulm.fr
Last edited by Saar on 30 Nov 2017, 22:30, edited 1 time in total.
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RhadexValentine
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by RhadexValentine » 30 Nov 2017, 18:47

Arrakis the EULA was updated there is under point 20 the using of third party tools , is there including Makro Programms like auto clicker to fight against training dummy. My question is know are makro programms are allowed. !!!!! :no:
Last edited by RhadexValentine on 30 Nov 2017, 19:12, edited 1 time in total.

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Lapantino
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Lapantino » 30 Nov 2017, 19:00

Nice and good job guys

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Decdeb79
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Decdeb79 » 30 Nov 2017, 19:05

Provided a temporary fix that should block you from traveling between server nodes if this travel can potentially cause you to lose your Horse or Trading Cart. We’re still working on the proper fix of cross server node traveling.

What does this even mean?
"should block"
"temporary fix"
"potentially cause"

1. Is this a server v server block or is it client based?
2. Will there be a notice? Server wide? Cluster wide? Per instance client only?
3. How long will the "block" last? Will there be a notice that the "block" is no longer in place? If client based, can the user make corrections i.e. relaunch/reboot?
4. What is the threshold the defines "potentially?" And does this mean that you are preemptively preventing ALL lost horses on server crossings?


M1
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by M1 » 30 Nov 2017, 19:25

I can't get to Epleland! I choose (click) it and nothing happens. At the same time, if I click Avalon, it then asks if I am sure to spend a ticket and I press 'No'. (And I have an 'additional' ticket in shop/inventory; can't drag it to characters inventory though, is that wrong?)

UPD: resolved! (had to login on the website and verify steam ownership again)
Last edited by M1 on 30 Nov 2017, 20:37, edited 1 time in total.


Slammaflathead
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Slammaflathead » 30 Nov 2017, 20:24

Excellent patch, keep up the good work!
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https://discord.gg/jePgsmS


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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Crenkel1010 » 30 Nov 2017, 22:40

RhadexValentine wrote:Arrakis the EULA was updated there is under point 20 the using of third party tools , is there including Makro Programms like auto clicker to fight against training dummy. My question is know are makro programms are allowed. !!!!! :no:


Please, link in the EULA where you see that when I look at the EULA I only see to 9 points

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HolyAvengerOne
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by HolyAvengerOne » 01 Dec 2017, 00:31

Awesome, thanks guys!!

Any news on fixing chat?

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Arrakis
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Arrakis » 01 Dec 2017, 00:55

HolyAvengerOne wrote:Awesome, thanks guys!!

Any news on fixing chat?

Not yet. Sorry. We'll get it working as soon as we can.



Johnboy122486
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Johnboy122486 » 01 Dec 2017, 02:47

Issue persists with Slavard rags.


Dfc_hawkeye
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Dfc_hawkeye » 01 Dec 2017, 02:55

Just cooked up a load of fish (primitive fish & branches) and they still only yield one meal per fish.


Tordr86
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Tordr86 » 01 Dec 2017, 10:42

Did this patch get deployed ? I still have the old version:

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Ulfheoinn
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Ulfheoinn » 01 Dec 2017, 16:31

Dfc_hawkeye wrote:Just cooked up a load of fish (primitive fish & branches) and they still only yield one meal per fish.


Same
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Bednar01
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Bednar01 » 01 Dec 2017, 20:40

I still have 0/9 issue. Do u have any tip to solve it??


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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Funkytribe » 03 Dec 2017, 06:29

I would like my horse back please we shouldn't be losing stuff just by a server line.

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Arrakis
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Arrakis » 03 Dec 2017, 13:18

Bednar01 wrote:I still have 0/9 issue. Do u have any tip to solve it??

Full reinstall & deleting the LiF folder might help.



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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Weisserteufel » 05 Dec 2017, 12:05

"Tweak with primitive fish cooking recipes should now be properly applied on the servers"

Announcement since two patches! But when will it be implemented??? Sorry, but this patchnotes are bullshit, if you are not deliver the announcements!

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Arrakis
 
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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Arrakis » 05 Dec 2017, 14:01

Sorry for the problem :( For some reason once again this particular patch for the cooking recipes didn't come into effect. It should work in the next update.



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Re: [MMO] Ten-Eleven (0.10.11.1)

Post by Weisserteufel » 05 Dec 2017, 14:32

Thanks for the quick response! I hope that, too! ;-)

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