The Duchy of Tirmani
Messenger: Sir, the enemy are at the walls, They have too many men.
General: Right, Chaaargee!
This is my best attempt at converting an random audio file that I recorded into proper lore not just a TL:DR fest.
Taken from a variety of old, tattered history books and pages.
When the original king before aleius and Gaius (their father) was founding his empire he had 6 generals. On his conquest most of the small states he found put up token resistance. They would soon buckle after he/his generals threatened to destroy them and all they owned and had built.
However, there were usually around 4 states at a time that put up a proper fight. One-two of the generals would be dealing with the Token resistance states at a time. Then the rest of them would conquer the other states.
The most infamous of these states was the Tirmani. Met nearly at the beginning of his campaign and finally defeated near the end. It was literally Celebration of defeating the Tirmani, conquer the last states, Celebrate unification of the empire.
The Tirmani had a strong fortress, 2 villages and an array of farms.
They are Italian-German. In terms of real life think of an Italian city-state on the border with Germany. With German fortifications and a few small other things like some tactics, with Italian Weapons, traditions and style.
The Generals were beginning to get fed up. They had been fighting the Tirmani for 10 years. The Tirmani throne had passed in that time. So they Hired a guild of assassins , no-one is sure but there seem to be vague references to the order of the lynx on the same tattered pages.
The assassins worked quickly , the Duke himself was hit in the back with a thrown knife. That assassin was caught . Another few were poisoned and one was found with an arrow through him while on the privy. The youngest heir was not killed, He had been part of a Very successful hunt and so attended the subsequent banquet. While his assassin did manage to Injure him with a severe cut across the chest. That assassin was later pursued by the guards until he jumped out a third story window onto the hard thatch of a nearby hut. Remarkably, He ran off completely unscathed.
The young Heir was confined to his bed for weeks. The Tirmani, their Lords and Generals nearly all dead and the only one left confined to his bed and no General.
The Tirmani Resolve began to falter. The Generals Seized the Opportunity they Moved into the Tirmani Country side burning and looting the villages and any farms they came across. By the end of it you could look across the Tirmani lands and see no crops or houses, nobody moving around doing their business. The Tirmani Fortress could not stand long against this Re-vitalised enemy force. As the walls broke they fell back to fight a street to street battle. The Tirmani Civilians joining the fight, with clubs, knives and their grandfathers sword. A few even used saucepans to surprisingly good effect.
The young heir Exited through a side port with 16 warriors, 2 blacksmiths, 1 leather workers and a cook. The young heir was swaying slightly in his saddle, he was still not fully well. They came out through a weak spot in the General's Defensive line. The warriors Easily cut the General's men down.
As the Keep containing the Final Tirmanian defenders burned, the young heir turned in his saddle. His companions Continued then stopped and looked back at him in Curiosity. As the Keep toppled slowly over the Young heir grew sad, the place he had grown up in, been raised in , loved and had fought for for the greater part of his Conscious life slowly toppled to the ground, kicking up a cloud of Ash and dust.
Now, that the New land has been discovered, the Descendants of the young heir and his group are going across the channel. Intent to reform their Old Home. The Duchy of Tirmani, a new home for these ancient people. For while this new home may not be built with Tirmani stone it shall be built with Tirmani Hearts.TL:DR Old faction Beaten by the current King's Dad unfairly, Going to rebuild in new land.
I do not want to Try to start this from the beginning, I'm doing this for when/if I do form this faction People will know about it. Unless somehow enough people join, then it'd start at beginning.
Study Schematics and know yer new home:
I want this guild to be for everyone. People can rp in the city. Diplomats and people who like to manage stuff can take up residence in the Dukes palace (
) . Craftsmen and farmers can Live in the city or work the farms and villages and Pvp'ers will most likely have their hands full dealing with all the threats and incursions. If not, well we will almost certainly have some kind of enemy so you can always go raid them. People who like to build will (at the start at least) have their hands full with building things left right and center. Also, the map is only a vague guide to how it should be.
(translate it word by word then do the sentence)in in dux nosmet confideo