- - rename old_launcher.exe to old_launcher_1.exe
- launch old_launcher_1.exe
- when it finishes launch launcher.exe
Arrakis wrote:Those who got downloading stuck on 0%, try this:- rename old_launcher.exe to old_launcher_1.exe
- launch old_launcher_1.exe
- when it finishes launch launcher.exe
Arrakis wrote:Those who got downloading stuck on 0%, try this:- rename old_launcher.exe to old_launcher_1.exe
- launch old_launcher_1.exe
- when it finishes launch launcher.exe
DaveSkillz wrote:Your launcher is putting the game files into my windows folder etc your game is literly about to mess up my OS
DaveSkillz wrote:No arrakis i ran that .bat update file and it took the game files out of the lif mmo folder and into my local folder, so now i have game file all over my app data folders
DaveSkillz wrote:No arrakis i ran that .bat update file and it took the game files out of the lif mmo folder and into my local folder, so now i have game file all over my app data folders
Mage wrote:I hit start and nothing happens =( any idea?
Arrakis wrote:Mage wrote:I hit start and nothing happens =( any idea?
Log out and log in with Email + Password please.
Arrakis wrote:Life is Feudal: MMO
Hey everyone,
We are really excited to let you all know that today, on February 20th, the second Closed Beta Test of Life Is Feudal has started! Everyone who is eligible to participate in the beta tests must start their launchers and make sure to complete all the patching processes.
Check out the condensed patchnotes containing the most important changes and fixes below:
Patch notes (ver. 0.7.0.64 (MMO)):
New features and tweaks:Bug fixes:
- 64 bit is now supported by both the MMO client and MMO server. According to our LiF:YO players feedback, it significantly increased stability in LiF:YO - we expect the same to happen in Life is Feudal:MMO!
- Completely redesigned combat skills tree. Make sure to open your skill book and spend some time familiarizing yourself with it
- Weapons and armor parameters are tweaked according to the new combat skills tree
- All types of damage can damage a movable object now
- Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects and shields than slashing, blunt or piercing damage
- Power Strike effect now ignores parrying
- Players that are hostile towards your guild and logged out within your city claim radius will be dropped outside of the city claim radius once Judgement hour commences
- Implemented parallax effect on terrain textures
- Multiple guilds’ management, guilds’ monuments, standings management and guilds’ claims related fixes. We hope that the overall guild-related experience should become more stable and convenient
- Multiple combat mechanics-related bugfixes
Also, private claims and newbie islands functionality will be enabled for testing later this week.
- The Team
Kamikazebrain wrote:... many of us dont have an e -mail and password itself to put it mannualy.
Arrakis wrote:Mage wrote:I hit start and nothing happens =( any idea?
Log out and log in with Email + Password please.
Arrakis wrote:Patch notes (ver. 0.7.0.64 (MMO)):
New features and tweaks:
- Completely redesigned combat skills tree. Make sure to open your skill book and spend some time familiarizing yourself with it
Simply wrote:I am the owner of versions YO tell how do I get access to the beta test (I got a letter in the post, and clicking on the link to login tells me what I would have bought the game, but I already have.