Arrakis wrote:Hey everyone,
Fortunately, we are staying true to the good old game dev tradition of providing a quickfix patch to the recent major patch. Here are couple of issues that we’ve fixed with the current update.
Patch notes (ver. 1.3.0.3):Bug fixes:- patch.sql script was fixed. This should resolve issues on these dedicated servers. They had no root rights while executing scripts in the database. That lead to numerous different bugs - skills lock/unlock, inability to see dropped objects, animals not producing corpses, trees not producing logs after being chopped down, crashes when taking resources from Drying racks and Tanning tubs etc
- Fixed an issue that prevented some wall and fence construction from being completed when they were adjacent to other walls, fences or unmovable objects
- Fixed a bug with improper damage calculations inflicted by arrows and bolts to buildings
Dear LiF:YO servers owners, if you are still experiencing problems with your server’s patching/initialization, please send your
server logs and DB dumps with a problem description straight to us:
helpme@lifeisfeudal.com.
Note: We've implemented separate skillcap (crafting, combat, minor) server setting. Dedicated servers' skillcaps can not be reconfigured automatically. Server admins will have to change 'world.xml' files manually to configure different caps to:
<skillcap>
<group id="1" value="400" />
<group id="2" value="400" />
<group id="3" value="400" />
</skillcap>
For further information please contact us via the email above.
- The Team
There is a vicious game breaking intelligence bug.
We need this bug to be fixed asap. It is very game breaking.
I have put in the new skill caps into the world.xml file for our server as follows:
<skillcap>
<group id="1" value="400" />
<group id="2" value="400" />
<group id="3" value="400" />
</skillcap>
However, intelligence no longer applies bonus skill points. For example, at 20 int you should have 420 skill points. What happens is, if you adjust your Int to say 20.00000001 then you will have your 420 points. When you log back in, or switch to an alt, it will default you back down to 400 points and force you to lose skills that were above the 400 mark.
For example, I had 100 carpentry, building, masonry, and points spread in other little areas. When I logged in, it dropped them all down multiple points in order to meet the 400 skill cap. When I adjusted the int it gave the skill pool the points, but I still lost the level 100 skills.
Please fix this ASAP, it is severely game breaking.