Time for a Your Own update (1.3.0.1)

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Kukuruzka
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Re: Time for a Your Own update (1.3.0.1)

Post by Kukuruzka » 08 Apr 2017, 03:56

Хоть что-то про оптимизацию я увидел в этих строках, хоть что-то! :Yahoo!:

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Arrakis
 
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Time for a Your Own update (1.3.0.5)

Post by Arrakis » 11 Apr 2017, 12:25

Hey everyone,

Tradition is a feudal must, so here is another fix for the latest game update.

Patch notes (ver. 1.3.0.5):

Bug fixes:
  • Fixed an issue that caused improper skillcap calculation, which didn’t take intellect into account
  • Proper conversion of old single skillcap settings to the new crafting/combat/minor skillcap for existing dedicated servers
  • Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now
  • You now can not attack with bec-de-corbin while mounted
  • Skillcap information in the server browser is now indicated properly
- The team

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Angelyne
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Re: Time for a Your Own update (1.3.0.1)

Post by Angelyne » 11 Apr 2017, 12:30

Nice ty !

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Styxwash
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Re: Time for a Your Own update (1.3.0.1)

Post by Styxwash » 11 Apr 2017, 12:36

Arrakis wrote:[*] Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now


Does this mean you have decided that unparryable spear thrusts will be a permanent game feature?

I mean, I can't complain, I use the Boar Spear alot, but apparently many players aren't fans of this special feature.

To be fair, other weapons can become unparryable as well with combos, but I do see how strong it is coupled with a shield.

My chances of beating better skilled opponents definetely rises alot using the spear & shield combo.


Jairone
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Re: Time for a Your Own update (1.3.0.1)

Post by Jairone » 11 Apr 2017, 17:56

Styxwash wrote:
Arrakis wrote:[*] Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now


Does this mean you have decided that unparryable spear thrusts will be a permanent game feature?

I mean, I can't complain, I use the Boar Spear alot, but apparently many players aren't fans of this special feature.

To be fair, other weapons can become unparryable as well with combos, but I do see how strong it is coupled with a shield.

My chances of beating better skilled opponents definetely rises alot using the spear & shield combo.


This. Would like to see it as a thrust combo, like the other trees. Maybe only every second thrust (it is a little easier to evade thrusts) but definitely not every single thrust.

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Azzerhoden
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Re: Time for a Your Own update (1.3.0.1)

Post by Azzerhoden » 11 Apr 2017, 20:49

I do not understand why it is immune to parry at any skill level. Perhaps a special attack would work but there is nothing realistic about any attack automatically penetrating an opponents defenses. Further, why not include this same 'feature' for any polearm with a pointy end?

It seems that the only reason for doing this is because a thrust attack is really the only effective method of attacking with a spear and too many opponents were 'parrying' it. That's the way it should be given the length of the weapon.
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Lustmord
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Re: Time for a Your Own update (1.3.0.1)

Post by Lustmord » 12 Apr 2017, 13:45

The boar spear was already OP before they added this unblockable bullshit, if we compare it to other weapons, due to it's damage, speed and hitboxes.
If you want to keep this mechanic on the spears, the damage needs to be lowered drastically. ~10 damage to T2 plate.


JoshyA6
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Re: Time for a Your Own update (1.3.0.1)

Post by JoshyA6 » 13 Apr 2017, 10:17

Lustmord wrote:The boar spear was already OP before they added this unblockable bullshit, if we compare it to other weapons, due to it's damage, speed and hitboxes.
If you want to keep this mechanic on the spears, the damage needs to be lowered drastically. ~10 damage to T2 plate.


For sure...if they want to keep this mechanic, they'll have to fix it at some other point. But this is total bullshit. Rather than keeping it unblockable and making it slower or less powerfull, they should just take out the unability to block it.

I'm now playing with boarspear for over half a year I guess. I started playing with this weapon since the time, noone even thought it would be effective to use and nobody ran around with one on their back. Since then, I've never played another weapon, mastered it more than well and love it till now. But after this update, I have to feel ashamed to use it. But I don't see not to use it anymore, just because the devs made it so ridicolous. In my opinion, it is fine, when it is being blockable again. Sure it is powerful in it's damage output, but it is A peircing damage B not the only powerful weapon C unable to make combos D not having any special attacks E not making much damage to shields, armor, or weapons F only useful with stabs, which are hard to master and not that difficult to dodge.

IF devs fix this wepaon, which they obviously should after this update, they should definitely just remove the unability to block it. If they keep it this way and just nerf the weapon I love and use since stone-age times to absurd speed and damage output, I'm not sure how I will react...


Yenko68
 
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Re: Time for a Your Own update (1.3.0.1)

Post by Yenko68 » 14 Apr 2017, 18:03

Arrakis wrote:Life is Feudal: Your Own



[*] Fixed incorrect tiles blocking while terraforming




I do not claim to know the intent of this change, but among the net results of this is neighboring tiles can no longer be flattened if it results in "unflattening" a developed tile

as well as

GM mode now is restricted to building on flattened tiles same as players are. If someone can point me in the right direction of the program scripts, i would really like to revert this portion of things for my server.

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