Application/Recruitment thread here:
topic-t555/Current Members:
The Pope - DailatoGrand Architect - DemonicMiner - Rioshiavi Woodsman - Jaizaa Undecided - Straya Undecided - Terechsensei Alchemist/Artist - Joan More information on how the guild will be organized below. There will be extensive use of a forum for some of the communications, especially where crafting and quota's are concerned, but this has obviously not been set up yet.
Roles are generally divided into one of several tiers:
The Pope(guild leader)
E.G. the Pope
Leaders (general area)
E.G. The cardinals, The grand master, the Master Propriator
Sub-leaders (specific area)
E.G. masters in the Holy Order, Master of the Grounds, Master of Trade, Master of the Arsenal
Officers:(day-to-day party-leaders)
E.G. Lord-Knight, Caravan Master, Overseer, Foreman
Members:(day-to-day party-members)
E.G. Miner, Marksman, Herbalist, Trader
Recruits:
E.G. Squire, Pilgrim
Leaders and sub-leaders (except for the cardinals) consist of a single person. Officers consist of several people for each type, as it is useful for at least one to be online most of the time, and Members consist of everyone else.
The general idea is that people have a few hours they spend in service to the guild each week, but when they do so is largely up to them.
Being in a certain role only indicates your responsibilities and/or benefits, it does not exclude you from participating in events of one kind or the other.
It may well be possible, especially early on in the game, that people will fullfill multiple roles (e.g. the Grand Master also has the role of Master-At-Arms, or the Trade-Master is also a Caravan Master) But as the guild grows keeping the roles specialized will ensure everyone has as much time to do what they want and participate in the events they want as they please.
Below information is slightly rushed, and not entirely final, but should give you a good idea of what roles we're looking for, and how we're organized.
Once more, for information on the Inquisition, PM's only.
The Holy See:
The Pope:
Spiritual leader of the Papal States, providing the rules, guidelines, and structure of the Papal States and Vatican.
Final arbiter in major political decisions, but not particularly involved in everyday politics.
First responsibility is to keep the Papal States heading towards its long-term goals.
Secondary to keep in touch with the citizens of the Vatican and ensure their safety and enjoyment of the game.
Main Contacts: Other faction leaders, the Grand Master of the Holy order, The cardinals, the Grand Architect.
Cardinal:
De-Facto leaders of the Vatican, they have (in good consultance with each other) the responsibility to provide high level week to week orders and policies.
Their primary responsibility is diplomacy with other factions, with a secondary responsibility of arbiter for internal conflicts.
Main Contacts: Other Faction leaders/diplomats, The Grand Master of the Holy Order, The Master Propriator.
Missionary:
One who's responsibility it is to recruit t new members for the Vatican, and help them out with their questions.
Secondary to keep an eye on the reputation of the Papal States among the playerbase, and improve it where possible.
Main Contacts:
People not in the Vatican/Papal States, Pilgrims.
The Holy Order
Grandmaster:
This one answers only to the Pope during times of war, and stands on equal footing with cardinals during times of peace.
Their responsibility is to, on the highest level, oversee and ensure the safety of the Papal States.
He serves as the strategic mastermind, deciding when, where, and how to attack, but leaves the details of execution up to the Masters.
Main Contacts: Cardinals, The Pope, Master at Arms, Masters,
Tournament Master.
Master-at-arms.
These men are responsible for developing tactics for use on patrols, escorts, and the battlefield, and training the men in these tactics.
Main Contacts: All members of The Holy Order.
Master:
These individuals serve as generals in the field, but also run the day to day tasks of the Holy Order.
They are responsible for scheduling the size, time, and location of escorts for caravans and patrols, and during times of war plan out the details of an attack or defence.
Secondarily they put in orders for equipment replacements with the Master of the Arsenal.
Main Contacts: Master of Trade, Master of the Arsenal, the
Grand Master, Lord-Marksmen, Lord-Knights, Lord-Templar.
Tournament Master:
This individual is responsible for hosting the weekly tournament for the members of The Holy Order (though other members of the vatican may apply to join in), and organizing the prizes for it.
Their secondary responsibility is keeping track of past winners of tournaments and thus their status as Champions.
Main Contacts: All Champions, Master Propriator for prizes.
Lord-Marksman/Lord-Knight/Lord-Templar:
These men lead small, cohesive units of their chosen style of combat into battle, and generally a single one of these will lead a patrol or escort in Papal-State controlled land.
Their responsibility is to get lower-ranking members to join them and fullfill the scheduled patrols and escorts.
Outside of battle they take requests for gear replacement from their subordinates (if the gear was lost during a scheduled activity), group them together, and hand them to one of the Masters, as well as then returning the new uniforms/weapons to those who requested them when the order comes through.
Main Contacts: Marksman/Knight/Templar respectively, the
Masters, Squires, Master-at-arms.
Marksman/Knight/Templar:
A regular member of The Holy Order, these specialize in a single form of combat.
Ranged combat for the Marksmen, including use of artillery.
Mounted combat for the Knights, including mounted archery.
Melee combat for the Templars,including every form of weaponry and armour (though individuals will specialize into one form or another).
Responsibilities include participating in training sessions, and joining their Lords in patrols and escorts.
Main Contacts: Lord-Marksman/Knight/Templar, Master at arms.
Squire:
An initiate to the holy order that hasn't been assigned a division yet.
Promotion to a higher level member with associated benefits may come after a week of fullfilling the associated responsibilities.
Main Contacts: Lord-Marksman/Knight/Templar, Missionary that recruited them.
Champion/Grand Champion/Holy Champion:
A special rank that is held besides a regular rank in The Holy Order, by those who are active, and have performed above and beyond the call of duty.
These ranks are given to those who have won multiple tournaments, with increasing levels of achievement coinciding with an increase in rank, though participation in major battles may also counts for some.
With the higher ranks comes a higher quality weapon as part of your uniform, to signify your skill in battle.
This is on top of the regular rewards earned for winning a tournament.
Main Contacts: same as usual for their rank, plus Tournament Master
The Faithful
Master Propriator:
In charge of keeping track of the treasury, and the entirety of the materials stockpiles, incoming and outgoing.
Responsibilities include recieving the summed up contribution of resources from the masters of Stock, Excavation, etc. and adding those to the main stockpile, as well as making supplies available to them and requesting blanket quotas.
Main Contacts: All other masters of crafts, the Grand
Architect, The Cardinals.
Master of the Grounds:
In charge of the Foresters, recieves mass contributions to pass on to the master Propriator, and requests the necesarry tools en-masse from the same.
Also sets the weekly quota for the foresters to divide further.
Secondary responsibility is to designate areas of forest for cutting/replanting, to ensure we don't run out of wood.
Main Contacts: Master Propriator, Forester.
Forester:
Gives more specific orders to those beneath him, location for hunting, fishing, and woodcutting, as well as more specific orders of where to replant trees etc.
Most micromanagement is still left to the individual gatherers though.
Main responsibility is to recieve and once gathered, pass on materials once a week, and also combine orders for new tools etc into a single one to pass on.
Main contacts: Master of the Grounds, Herbalists, Huntsmen,
Woodsmen, Fishermen.
Herbalists/Huntsmen/Woodsmen/Fishermen:
Acquire resources of their respective proffessions from the forests/waters surrounding the holy city.
Responsibility is to fullfill weekly quota of goods, and request tools necesarry to do their job when they need replacing.
Main Contacts: Forester
Master of Excavation:
Same setup as Master of the grounds, but in charge of mining.
Main contacts: Master Propriator, Foreman.
Foreman:
Similar to Forester but for mining. Decides more specific location and direction of mining on-site.
Main Contacts: Master of Excavation, Miner.
Miners:
Similar to previous gathering proffessions, but focused on mining stone and ores.
Main Contacts: Foreman
Master of Stock:
Similar to Master of the Grounds, but for food and potions.
Also in charge of weekly food distribution, and general placement of farming areas.
Main Contacts: Farmers, Chefs, Court-Mages
Farmer:
Similar to Overseer, but for farms and stables. Also micro-manages placement of farms.
Main Contacts: Master of Stock, Farmhands, Animal
Breeders/Husbanders.
Farmhand/Animal Breeder/Animal Husbander:
Work the fields and stables to result in the necesarry quota's of food, but also (and very importantly) take care of the horses for The Holy Order's Knights.
Main Contacts: Farmer
Court-Mage:
Similar to Overseer, but for potion production.
Main Contacts: Master of Stock, Alchemist
Alchemist:
Produces potions for the stockpile
Main Contacts: Court-Mage
Chef:
Similar to Overseer, but for processed food.
Main Contacts: Master of Stock, Cook
Cook
Takes raw ingredients and turns them into food
Main Contacts: Chef
Grand Architect:
Requisitions materials from the Master propriator for the building of the city. Defines the layout of the city's walls and buildings in a blueprint, as well as the need for art.
Main Contacts: Master Propriator, The Pope, Overseers
Overseer:
Oversees building projects and makes sure things are placed down in the right place, and the ground is properly flattened or raised beforehand, as well as that they have materials available to be built with.
Mason/Artist:
Build the buildings of the city and decorate them with art respectively. Masons are also required to form the land to an appropriate shape to build on
Main Contacts: Overseerz
Master of the Arsenal:
Similar to other Masters of crafts but for armour/weapon crafters.
Main contacts: Armourer, Artillerant
Armourer:
Relays requests and resources between the Master of Arsenal and weapon/armour crafters on a weekly basis.
Main Contacts: Master of the Arsenal, Tailor, Armoursmith, Weaponsmith, Jeweler
Tailor/Armoursmith/Weaponsmith/Jeweler:
Craft the items of their associated proffessions, armour/weaponsmith may become single proffession: Blacksmith if everyone has both.
Main contacts: Armourer
Artillerant:
Same as armourer but for ranged and siege weapons.
Main contacts: Master of the Arsenal, Bowyer, Siegecrafter
Bowyer/Siegecrafter:
Craft ranged weapons/artillery, similar to other crafting proffessions.
Main contacts: Artillerant.
Master of Trade:
In charge of the trade going out of and coming into the Holy City.
Depending on needs/plenty (in consultance with the Master Propriator), gives blanket orders for purchase/sale to Caravanmasters, or if the system can be worked that way, makes the purchases and gives a list of places to pick up or deliver the wares.
Main contacts: Caravanmasters, Master propriator.
Caravanmaster:
In charge of the daily business of trade moving in and out of the papal states. Organize caravans of traders and serve as contact point for outside traders wishing to recieve escort. Maintain the list of incoming traders/times/locations for the Holy Order's escort missions, and organize Traders that are online into caravans.
Main contacts: Master of Trade, Masters of the Holy Order, Traders, outside traders.
Trader:
One who buys, sells, and most importantly transports goods to suit the Vatican's needs. Usually called upon only for specific trade/caravan runs, but can be individually called upon by other gatherers/crafters to aid in shifting bulk goods to their needed locations.
Main Contacts: Caravanmaster, whoever happens to need them at the time.
Pilgrim:
A new Faithful, or person otherwise void of responsibilities and benefits. Upgraded to a different rank after first week of succesfully fullfilling responsibilities.
Master of Festivities:
One who organizes RP/crafting events such as festivities on holy days, crafting competitions, foot races etc. and decides the prizes available for them.
Main Contacts: Master propriator, Maester/Grand Maester/Holy Maester
Maester/Grand-Maester/Holy Maester:
A title for those who consistently support the vatican with their labour, and go above and beyond the regularly required.
Besides activity, additional requirements may include winning crafting contests or some other non-combat competition.
Activity is measured by the main contacts, and participation in events by the Master of Festivities.
With higher titles comes higher quality tools (if any such distinction exists) and priority access to higher quality raw materials/first pick in jobs.
Main Contacts: Master of Festivities
If you have any questions or remarks, post below.
Yours truly -The Pope