Travel System (MMO)

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Veleif
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Re: Travel System (MMO)

Post by Veleif » 05 Apr 2017, 09:56

Azzerhoden wrote:The simple fact is not having the ability to port back would significantly raise the difficulty of the game and while I appreciate the desire to have a more realistic environment, if you are going to target anything like that you should also get rid of pocket ponies and re-spawning.

Games like EvE-Online got by for years without any type of 'insta-teleport' system. Indeed the vastness of the game system is what added appear for many, including myself. That doesn't apply to games like LIF though because EvE had thousands of player stations you could dock in (unless you went to 0.0 space). LIF has no safe havens for players.


Yup, it is a double edged sword. Remove fast travel and you need places for player to rest in-between, no safe-spots for players. Or then you have fast travel and this will generally remove encounters in the open.

I would rather have no fast travel then 0 risk teleporting. Why would the devs make a large map to play if we would just TP around it and use 10% of the play area.

What we need is resource scarcity, no teleportation and some general guarded NPC towns for players to stash loot at storages.

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Azzerhoden
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Re: Travel System (MMO)

Post by Azzerhoden » 05 Apr 2017, 18:38

Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.
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Sharana
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Re: Travel System (MMO)

Post by Sharana » 05 Apr 2017, 18:52

Azzerhoden wrote:Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.


Why is that? Improving the /stuck function or teleportation to the capital city if really stuck works too.
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Azzerhoden
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Re: Travel System (MMO)

Post by Azzerhoden » 05 Apr 2017, 21:57

Sharana wrote:
Azzerhoden wrote:Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.


Why is that? Improving the /stuck function or teleportation to the capital city if really stuck works too.


Not when the terrain or building design intentionally traps a hostile. It would make them moot.
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Some_Jerk
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Re: Travel System (MMO)

Post by Some_Jerk » 09 Apr 2017, 20:54

Sharana wrote:
Azzerhoden wrote:Removing teleporting would also require removing terrain modifications pr many building options that allow you to trap other players. Which would pretty much mean the game would no longer be a 'sandbox' game.


Why is that? Improving the /stuck function or teleportation to the capital city if really stuck works too.


I think that would be ideal - improving the stuck function, or modifying the game somehow so that it's more difficult to create terrain traps to trap players. However, it's not very realistic of me to expect a change like this- I'm assuming it would take a very long time to implement.
Ideally I'd like to see a removal of the prayer for homecoming ability, and some other way to get Piety up (Why not just be able to pray once a day at level 0? ... but that is another topic)

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Azzerhoden
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Re: Travel System (MMO)

Post by Azzerhoden » 16 Apr 2017, 15:53

Um, Yes, horses can swim in deep water. Try a google search on "horses swimming in deep water?". It is just not common.

Dirt dumped in water is not as stable as dirt dumped on land, so while possible (just ask China) it would require a great deal more material than what is needed in game.

No, you cannot tunnel under the water level. Water has a constant level in the game. Jump into GM mode and fly through the ground and you will see what I mean. Its a pity really, because that would be fun to do.

The point of the thread though was 'magical travel, which I've addressed in a different thread.
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Hallegra
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Re: Travel System (MMO)

Post by Hallegra » 17 Apr 2017, 00:51

GavinMcStine wrote:@Azzerhoden
I didn't say a horse couldn't swim I said a horse couldn't swim with a rider.

As for the whole land bridge a 3000 pound horse, rider and items can be supported without any major effort to the land bridge.

Removing the teleport home would some what break the game. But adding restrictions to it might work better.


I'm assuming that's what they're trying to do with the half-hour CD instead of 10 seconds. They're trying to make it more like WoW, where the hearthstone is a useful tool but not really one to be used in combat-related situations. I guess the difference is that WoW's gameworld is quite a bit larger than LiF's.

I wouldn't mind seeing the homecoming ability scrapped or reworked myself. I like the idea of, like in medieval times, you had to go on an actual journey if you wanted to visit far-off lands. It's a little, well, cramped if it takes you an hour to cross half the gameworld via horseback compared to other MMOs. If the devs are adamant on keeping it in, Azzerhoden had quite a comprehensive proposal of how to balance homecoming.


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Re: Travel System (MMO)

Post by Dragmar » 17 Apr 2017, 06:24

Hallegra wrote:I'm assuming that's what they're trying to do with the half-hour CD instead of 10 seconds. They're trying to make it more like WoW, where the hearthstone is a useful tool but not really one to be used in combat-related situations. I guess the difference is that WoW's gameworld is quite a bit larger than LiF's.


WoW's game world might indeed be several times larger, but I do stil belive travel is easyer and faster there then in LiF. WoW has fast travel systems, portals, summons, flightpaths, etc. Where LiF limits you to your own two feet, or a horse. So I don't think that's a good comparison.



In my personal opinion I would want the pray home to be gone from the game completly, or atleast very limited. Say you could only pray home from the same server tile your home is.
I would be ok with some sort of fast travel, say 4-5 port "cities" around the map where it would make sence that you could travel to by boat.

I just feel like the "magicly teleport home whenever I want to" button is way to powerfull, even with a 30 min CD.
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Azzerhoden
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Re: Travel System (MMO)

Post by Azzerhoden » 17 Apr 2017, 16:04

GavinMcStine wrote:@Azzerhoden
Removing the teleport home would some what break the game. But adding restrictions to it might work better.


Hense, my post to that effect. http://lifeisfeudal.com/forum/how-to-update-piety-and-resolve-recall-homecoming-t23081/
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Brett5290
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Re: Travel System (MMO)

Post by Brett5290 » 04 May 2017, 18:46

This not real Life people have Real jobs, teleporting is needed for people who work to get back to base.


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Re: Travel System (MMO)

Post by En_Dotter » 04 May 2017, 20:13

Fhoer wrote:Azzerhoden just destroyed this topic.


Actually he just did a futile attempt of it. He is using typical way of arguing when in disagreement without proper argumentation.
Equivocation and weak argument by analogy aren't and never will be the a solid arguments, not to mention derailing the main concern of OP.
Teleporting home is not the same as any of other proposed unrealistic "abilities" players have in this game. And the thread is NOT about those. If we are talking about unrealistic things then everything in this game should change: for example, how the hell can u have more or less logs based on tree quality when those trees are the same size?
So back to the point:
Problem OP addressed - teleportation.
Solution OP proposed - node teleportation.
Can we stick to those things and argue why teleportation is or isn't a problem and why OP's solution is or isn't a good one without trying to find justification in other mentioned unrealistic actions?

In my opinion teleportation is a problem but I have nothing to propose as a decent enough solution. The main reason I even posted here and came out of my forum "hibernation" is because I believe people should start addressing the proposed problem(s) in a reasonable and well founded ways, and not to throw "realism" card(s) and other fallacies.

Nobody (except maybe some trolls) comes to suggest something for the lolz, but because they think they could help make this game better. By derailing and giving unreasonable arguments I believe you will deter people for expressing their concerns and proposing better gameplay.
Thank you for reading and have a good one.
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