Azzerhoden wrote:The simple fact is not having the ability to port back would significantly raise the difficulty of the game and while I appreciate the desire to have a more realistic environment, if you are going to target anything like that you should also get rid of pocket ponies and re-spawning.
Games like EvE-Online got by for years without any type of 'insta-teleport' system. Indeed the vastness of the game system is what added appear for many, including myself. That doesn't apply to games like LIF though because EvE had thousands of player stations you could dock in (unless you went to 0.0 space). LIF has no safe havens for players.
Yup, it is a double edged sword. Remove fast travel and you need places for player to rest in-between, no safe-spots for players. Or then you have fast travel and this will generally remove encounters in the open.
I would rather have no fast travel then 0 risk teleporting. Why would the devs make a large map to play if we would just TP around it and use 10% of the play area.
What we need is resource scarcity, no teleportation and some general guarded NPC towns for players to stash loot at storages.