by
Sharana
» 16 Apr 2017, 01:58
While completely true there is another point of view. You do need a working game that you can expand on content. Making the fundamentals takes longer then producing content for a working game. With the focus on the MMO the game is still not "born" to start filling it with content. Yes YO can and many want improvements there, but the situation is either keep polishing YO and adding content and putting the MMO as side project which won't happen or as now working on the MMO and throw some stuff in when it's implemented on the MMO. Then when the MMO reaches a stage where the shift is from mechanics to content (later in wave 2 and after release) YO will benefit as well.
Most of the players were sold on the MMO and not on YO. They won't be OK with delaying the MMO for the purpose of adding more content. The latest YO patch which turned out to be problematic and even caused a mess after the release with some server configurations (mainly servers running on Linux and not on Windows which is the officially supported OS) delayed the next MMO testrun with about 2 weeks for example. The MMO is already long overdue, putting brakes on it and using dev manpower for content isn't very wise at this point is it?
I know the info that comes out is very limited, because the actual devs that have the interesting information don't read and write on the forums. The community managers as in most other games prefer to post finalized stuff which ends up in weeks no info with instant next MMO test run in 3 days (friday's devblog announce for Monday as last time). So:
- horse drawn carts are coming yes, there is buggy "alpha" version that is getting stuck a lot still. Doubtful that we will see it next testrun, but a miracle can happen. It's important, game changing and generally nice to have feature, yet it's in development only since December 2016 or so and there is mainly 1 (one) coder doing it while working on other stuff as well.
- instanced battle system which is fundamental part of the MMO gameplay. Lots of resources are going there as it's pretty complex mechanic. It was extremely optimistic to expect the introduction of the first version in the upcoming MMO testrun given that the development started at some point in February.
- traders posts mechanics and economical foundations. Lots of work going there as well, the initial version was expected in early May, so not in the upcoming MMO testrun again
- without mentioning obviously lots of work is done server side to deal with the problems on server borders, connectivity problems, the broken tiles that caused crazy lags and stuff like that
Only after stuff like that where the MMO becomes a game on it's own (war system, economy network) and is actually playable (stability, server borders, connectivity) which will be marked with wave 2 the devs can start implementing more content by reworking cooking with new stuff (not just changing few recipes), making more siege equipment like the ladders they promised, finishing the natives, adding the armor skins, more regional stuff, religion, sawmill, new buildings etc. But we aren't there, are we?