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- Implemented a proper (proper for LiF:YO scale) patching system. Client loading times should decrease significantly, and rely more now on internet connection speed
- Implemented an accurate naphtha explosion physics model. Multiple fragments can hit multiple body parts, depending on proximity to the epicenter of explosion and cover that might block shrapnel
- Shields should now properly absorb damage and crack faster under axe-like weapon blows
- Active blocking and parrying should properly slow the player now
- Pounce (jump on shield) can now be activated only if you are wielding 2-handed axes or polearms
- Implemented proper stamina consumption for shield bash, parry and blocking
- Shield bash can now be performed only with Shield Mastery lvl 60 and higher
- Shield bash now prevents character from moving, can not be performed while jumping
- Some minor fixes for the trebuchet interface and operation
- All crafting activities drop their results on the floor if your character is overburdened, instead of consuming resources and producing nothing
- Wild hares and domesticated rabbits now drop proper amounts of ingredients upon being slaughtered
- You can no longer heal already dead characters
- Fixed a bug that occasionally removed some tree collisions
- Fixed the scale of some arrows and throwable projectiles
- Numerous other minor bugfixes
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