Agathius wrote:8 months later, we won nothing.
JH will not allow door opening, which means everyone will store carts in Wharehouses so we cannot loot. Basically Carts will be the new town claim and you will need to IB a claim still to destroy it.
Only in T1 will you destroy something.
Everything will remain the same, with the small differences of each clan requiring Wharehouses and not needing to make FOB for T1.
And remember the Guild ranking system where only huge claim will IB huge claim? This means it'll take even more time since you can't spamm IB's now. They'll make IB's less frequent but will solve nothing more than that.
Just... No. xD
I agree that in RED servers JH should allow door opening or at least being able to damage a bulding in the town claim just to the point where the door breaks so you're able to run inside to loot / kill.
The meta will most likely be bank claims with tons of warehouses / buildings with door filled with carts in the town claim.
They should have implemented a special warehouse which couldn't be looted by enemies in the town claim and limited the number of that building to 1 per claim if they still wanted the town claim to have something always "safe" until T1. Still exploitable with tons of claims but at least less then this new "loot protection" method which actually narrows the town claim to warehouses / buildings with door.
About the guild ranking system, it's a strange feature but if it helps in reducing the ridicoulus amount of IB spam, that would be great.
I still think that IBs are an horrible feature for a PVP open world sandbox MMORPG and they're obviously only a "bandage" to the fact that the engine and their servers can't handle massive open world PVP.
They should at least remove the remote signup as suggested in the forums back then instead of actually making an "official" window to join IBs, it's a shame to have that for a game like this one, it completely kills territorial warfare because everyone can just join from wherever, and you will most likely always see the same people participating in IBs .
It also kills the amount of content that would generate for actually having to travel to signup, ambushes and shit.
Also not everyone would be up to spend time travelling to join far IBs thus increasing the chance to see new people in IBs instead of the same 50 / 100 veterans from each coalition, thus making guild locations even more important and incentivating territorial warfare.
Apart from the introduction of the arena this new update seems to let us have more focus on Open World PVP with the introduction of outposts, slaves and the fact that boosting and barkboxing are back.
That's actually a step in the right direction imo, because a PVP Open World sandobx MMORPG where the main feature is an instanced battle that can be joined by everyone from everywhere just doesn't work and it's not in line with the general concept of the game.