[Epleland] Say NO to Judgement Hour!

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Nazeef
 
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[Epleland] Say NO to Judgement Hour!

Post by Nazeef » 11 Aug 2018, 09:49

Dear Epleland players who still enjoy the game, looks like yesterday developers SUDDENLY realized that there are mechanics on our server which don't work without JH (outposts, derelicted guilds, influence zones etc.) and took the easy way to fix it instead of making special mechanics for special server.

Instead of listening to the true Vox Populi (https://lifeisfeudal.com/forum/judgement-hour-on-epleland-t35957/) which clearly says that we want another mechanics, they completely ignored it and made their own poll in each player's Dashboard (https://region-eu.lif.online/account/dashboard.php) - it's results are closed for voters so actually devs have possibility to present any result they want.

Anyway, I strongly suggest you to vote against JH. I was the one who promoted JH for Epleland idea for half a year and I see it's useless since we got free character transfer. The only consequence of JH - people will stop build anything on their realm claims, a few cities that still didn't turn to dust will be destroyed.

Dear developers, we chose Epleland because we don't like JH mechanics, although it doesn't mean we don't like PvP, as you, obviously, thought when you added weird PvE tag to RP one - destruction of cities is good when it comes through proper war which leads to a claim reduction - that's why we asked you to revert the totems damage nerf (https://lifeisfeudal.com/forum/petition-to-revert-the-totems-damage-nerf-for-epleland-t35915/) (but you didn't listen - Vox Populi!)

Please finally pay attention to our server and find another way to make outposts, derelicted guilds and influence zones work. Also, please make the poll results public - we should see the current result and number of voters.

Please bump this topic to keep it on top.
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Srubsaite1
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Srubsaite1 » 11 Aug 2018, 10:27

No JH!! :x


Crixius
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Crixius » 11 Aug 2018, 10:37

I think Nazeef doesn't want JH because he currently doesn't have the manpower to protect all of his troll claims and his main claim, the root of all evil. :ROFL:

I voted yes by the way, just because I don't care and it makes me moist when I see you screetching for help.

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Nazeef
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Nazeef » 11 Aug 2018, 10:47

Crixius wrote:I think Nazeef doesn't want JH because he currently doesn't have the manpower to protect all of his troll claims and his main claim, the root of all evil. :ROFL:

I voted yes by the way, just because I don't care and it makes me moist when I see you screetching for help.

Thank you for the bumping. You can check it right now by placing an IB on any of them.

Once again, destruction of cities is good when it comes through proper war which leads to a claim reduction. Outposts capturing is OK too, maybe there should be a special time period for that. Possibility to destroy any realm claim in the world without doing anything for that - not OK.
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Arebon
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Re: [Epleland] Say NO to Judgement Hour!

Post by Arebon » 11 Aug 2018, 12:38

Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!

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Nazeef
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Nazeef » 11 Aug 2018, 12:42

Arebon wrote:Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!

Thank you for the bumping. Please read my posts again very carefully - I am not against PvP at all, I just don't like JH - this is weird mechanic which lead to server full of town-claim-cities only. We already have 5 servers with JH and free character transfer between them, there is no point to make another one.

There are ways to have PvP without JH - make outposts conquerable & increase battle totems damage.
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MaroonFrog
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by MaroonFrog » 11 Aug 2018, 15:46

Arebon wrote:Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!


I will tell you a secret. Epleland was made especially so the carebears and crybabies like me could go there and sit in their corner not disturbing the mighty and scary players on Avalon. /s

Do you know what will happen if Eple gets JH? We will do what we do best. Cry. A lot. And do you know what the devs will do when they hear it? A hint: remember the bark box removal fiasco?

Safe and secure Epleland is in the best interest of PVP players on all other servers.


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Re: [Epleland] Say NO to Judgement Hour!

Post by Satisfyme » 11 Aug 2018, 16:56

To be honest, then Epleland is an RP server and not an PVP server.

RP servers can have PVP in them as well, but it should not be something you just can do with just JH since there is not really any consequences for doing so.

Now I know there are people out there thinking that the people saying no to JH on Epleland is just trying to hide on the server, but the fact is we don't. We just want to do it in a more RP friendly way and those that are against that should really consider if the RP server is for them, since there is servers like Avalon that is PVP servers and are intended for that and not an RP server.

I don't mind doing PVP on Epleland but it should be an new type of mechanic other than just turning on JH again.

I mean, I'm against JH on Epleland, but if there is absolutely no way around it, then I would rather it had it's own totally new mechanic, like this suggestion for a way that I think would be more interesting way of doing it if we had no other options:
  • First of, no other world servers can interact with this meaning they cant just jump over and help as they pleases. Best option would be to turn off the free character transfer to the RP servers so the only way to trade across servers is through Trade Posts. (Yes I know I'll be hated for this, but I see no other options)
  • As far as I know, we already have IB on Epleland and it already overpowered for an RP server like this, but for now, just leave it as is.
  • Once IB is not effective anymore, meaning Monument is down to T1 the guild that puts the monument down to T1 can issue an Claim War declaration. The Claim War declaration can only be issued if you are at war with the guild you are issuing the Claim War declaration on and any allies that are helping in the Claim War needs to be at war with that guild as well for at least 1 week.
  • Once the Claim War declaration is issued, the guild that is attacked, will have the option to set what time that take over battle is going to be in the next 24-48 hours (leaving 24 hours to go by where both teams can prepare)
  • An twist to the first 24 hours is that the attacking guild will be going into and semi JH but that only the guild that are attacked can do, with limited invited allies as well. (I believe that's basically how IB is working atm)
    This is to make sure that the attacking guild knows that they can't just do an Claim War without any consequences and that there is a possibility that others can interrupt there plans.
  • Once the first 24 hours are over and the the time has come to do the Claim War battle, the Claim War continues until either one of the sides put up the white flag to surrender or one of the teams are taken out totally (Meaning no respawn for anyone)
    Note: Surrendering can only be done by the guild leaders, so if he is killed first, the surrender option is not available!
  • Once the Claim War battle is done, things are handled based on the outcome of the battle:
    • If the attacker wins by killing all defenders they have the following options to take:
      1. Pillage: They can have full access to the city for 3 hours to loot anything they want but they are not allowed to destroy any buildings, like the guild monument and will have to leave after that.
      2. Takeover: The defenders will have 1 hour to leave the guild claim. Once they leave the guild claim in that first hour, they can't go back in again. This means that they have 1 hour to decide what they want to take with them in there inventory.
        Once the hour is gone the guild monument will be destroyed and the attackers ca do whatever they want with the area.
        The Defenders will be immune to any attacks (Except for PVE Animals) for 6 hours.
    • If the defenders surrenders, the attackers have the following options:
      1. Pillage: Same as if attackers kills everyone, except they only have 30 min to pillage before having to leave.
      2. Takeover: The defenders will have 24 hour to leave the guild claim. This means that they have 24 hour to decide what they want to take with them in there inventory and a cart.
        Once the 24 hour is gone the guild monument will be destroyed and the attackers ca do whatever they want with the area.
        The Defenders will be immune to any attacks (Except for PVE Animals) for the duration of the takeover.
      3. Diplomacy: The Attackers and the defenders can make an agreement to leave the defenders alone but for an cost, like the defenders would have to provide a certain amount of stuff each week for a period of 4 weeks or so.
        Failure to deliver in time will destroy the Guild Monument and the defending guild will not be able to put down a new monument in that area for the next 24 hours.
    • If the defenders wins by killing all attackers, the attackers Guild Monument will go down one tier.
      If the Guild is a Vassal of another guild, both Guild will go down one tier.
      If the Guild is a kingdom all Vassal Guilds will go down one tier
    • If the defenders wins by attackers surrendering, the defenders have the following options:
      1. Lose Land Influence: This means that the attackers Guild Monument will go down one tier. Since they surrendered, no Vassal or Kingdom guild will be effected in the monument tier drop.
      2. Diplomacy: The Attackers and the defenders can make an agreement to leave unharmed by the defenders but for an cost, like the attackers would have to provide a certain amount of stuff each week for a period of 4 weeks or so.
        Failure to deliver in time will lower the attackers Guild Monument by 2 tiers and will also lower any Vassal or Kingdom guild monuments by 1 tier. If any of the guilds are T1 then there guild monument get's destroyed
  • After the outcome have been decided, the attacking Guild cant issue a new Claim War declaration for 2 days.
  • The defending guild will be immune to Claim War declaration for 5 days.



Now in my opinion the real problem is not really the guild claims, but the Outposts. They are growing in an exponential way, since there is no limit to them as far as I have seen and they are taking up space for new guild claims and if it continues as is atm, Epleland will only have a few big guilds and a billion op's and there is no room for new guild monuments.
For me the only real way to handle that is limit how many OP's a guild can have, like a T1 monument don't have the power to make any op's.
T2 can make 1 OP's
T3 can make 5 OP's
T4 can make 15 OP's
By doing the above we even eliminate the need for JH even more.



Now I have said my peace about it and are just waiting to be slaughtered by haters and people from my guild XD


Netresca
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Netresca » 11 Aug 2018, 17:35

Greetings ...

I think the JH would be the end for Epleland as it is ... there would be no difference anymore between Epleland, Skjutland and Avalon, maybe the difference would be the amount of JHs.

When the major update was announced ... every or a lot of guilds have been afraid of JH and started to build a wall at the claimborder ... since then ... you nearly have no chance to get in contact with those guilds. JH or even the fear that epleland get one destroyed a lot of things epleland should stand for.

The most "towns" are build only for pvp, with nearly no chance to enter and visit them. Having no contact like discord you can't play the game anymore. With JH this will be the end for RP guilds or players who don't want to life inside a prison ;)

Thats my opinion, and I hope that the DEVs will find other possibilities to solve THEIR problems. Sure the outposts should be changed ... they could be deleted completly.

Now, with outposts ... i would be enough to log in once every day ... collect everything from the outposts and go offline ... you don't have to work for your materials anymore ... this sucks ... especially if you don't want to build as many outposts as you can ... like some guilds.

Destroy every outpost and leave only some for every guild like Satisfyme suggests.

But i thing 15 for T$ claims would be too much ... why not

T1 - none
T2 - one or two
T3 - 4
T4 - maybe 5 or 6

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Roebeck
 
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Post by Roebeck » 11 Aug 2018, 21:53

I say NO to the POLLS:

At the moment it's like only 10% of the release players are still playing. So the polls reach only that 10% of the customers. It does not matter what we vote, because the result is in no way representative.

And I say NO to BITBOX:

The poll about JH on Epleland shows that BitBox has no idea where this game should go. They seem to plan from one month to the next, then throw everything overboard and start all over again. First they split the 10,000 player world into several servers. Then they offered a chargeable character transfer, only to make it for free a few weeks later. And then there was this mysterious NPC trailer, we never heard anything more about...

The last update brought the outposts to Epleland. You can only destroy outposts during a Judgment hour. The community pointed this out before the update was released. Now, a few weeks later, there's no room left on Epleland. These polls are another example of BitBox's arbitrarines. I say get ready for anything. Some time ago they said, that there will never be a wipe... I wouldn't bet.

There is no concept for the MMO.
I no longer have confidence in Bitbox.

:Search:
Last edited by Roebeck on 11 Aug 2018, 22:21, edited 6 times in total.
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Re: [Epleland] Say NO to Judgement Hour!

Post by RorikOneEye » 11 Aug 2018, 21:59

Don't remember anyone even using RP on Epleland in a looooong time ! People are +unts just becouse there is no mechanic preventing them to be one! They can just tell u to duck off and there is nothing u can do about it! No punishment for bad politics ,or bad decisions ( which should be RP'd and its is not ) So yea I guess nice JH now and then would bring in some stability :beer:


Lumberjack
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Re: [Epleland] Say NO to Judgement Hour!

Post by Lumberjack » 12 Aug 2018, 06:40

I am strongly against any form of JH on Epleland, but at the same time, I realize the war mechanics needs to be revised.

I would like to see something like that:

1. Guild A declares war on Guild B. After 1 hour they can kill members of Guild B with impunity.
2. Guild B has 24 hours to respond to the DoW. If they decide to go to war, BOTH guilds lose any protection from each other, as long as at least two players are active (+30 minutes after logout). If Guild B refuses war, they lose honour (alignment for ALL members cut down by 50%). Guild A can only kill members of guild B with no penalty and raid Realm Claim, as long as they keep DoW active. Guild B follows normal rules.
3. While at war claim upkeep increases geometrically.
4. Mutual war only ends when BOTH parties agree to a truce.


Instead of an arbitrary limit on the number of outposts, each guild should get 1 free outpost per tier plus 0.1 free outposts per member. Each outpost above the limit would double the taxman bill.

Do you want to run 15 outposts as a one-man-guild? Fine, as long as you can afford 15 gold coins per day.


Sunleader
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Re: [Epleland] Say NO to Judgement Hour!

Post by Sunleader » 12 Aug 2018, 23:43

Arebon wrote:Cry babys like you are the reson why this game die! when you want your peacfull game, make your own ruleset on LIF:YO, the MMO was made with full pvp, that was the reson why we had so good playerpool at the start, then all the crybabys came and destroed it! because the devs listent to you! SHAME on it! and now, most of the cry babys are gone, and the playerbase who liked the game as it was at the start too!
bring it back to good pvp and mybe they will come back!


The Reason this Game is Dying is because of Rude RPKs/Griefers like you which want to kill and destroy everything which then causes others to be Frustrated and Leave.


Fun Fact for you.
Last Month for the First Time since Launch.
This Game Finally managed to gain more Active Players than they lost.
All Thanks to listening to Cry Babies like us which want to Enjoy the Game without Annoyances like you.


Good PvP ????
Whats Good PvP to you.
And whats hindering you from getting Good PvP right now ?

Just for Reference. Good PvP to me is a Battle between PvP Players that are Armed and Trained for PvP and Enjoy Fighting each other.
And NOTHING is in any Way hindering this right now.
Right now you can Fight other PvP Players all you want by Challenging them.


But thats not whats Good PvP to you is it ?
To you the thing you call Good PvP is to Massacre Players that got neither the Equipment nor the Training to Fight Back.
To you the thing you call Good PvP is to Destroy Assets and Stuff from other Players that dont stand a Chance against you and your Friends in a Fight.

To you. Good PvP is the kind of PvP after which the Players Quit the Game in Frustration.
And then after the Player Numbers have been Rising a bit for the first Time since Launch you come in here claiming that the Game would be Dying now thanks to the Devs finally listening to us and preventing this Bullcrab ????

SHAME on YOU!

PEOPLE LIKE YOU ARE A SHAME FOR ANY PLAYER THAT DOES HONORABLE PVP.

Because PEOPLE LIKE YOU are the Reason that New Players never even Learn PvP due to just being Massacred before they ever get far enough to really get Equipment and Learn how Fighting Works.
Because PEOPLE LIKE YOU are the Reason that Entire Smaller Guilds are Quitting the Game in Frustration after Losing their small Village they took 2 Weeks to Build up and which never even got far enough to Stand the Slightest Chance against a Full Attack from an RPK Guild.



Thanks to the Devs doing Green Servers and making Claims Safe. This Game is Finally going upwards again even if its just Slowly.
And thanks to Free Server Transfers New Players Finally have the Chance to Build up their PvP Characters in relative Safety and then go and Try out PvP without them being Forced into it and then leaving Frustrated.




The Roleplaying Server had no JH. Many Players who went there Choose to go there due to it not having a JH.
People who wanted JH and PvP went to the Servers which had those.
We got 1 Red and 4 Green Worlds.
Take a guess why that is.

I.ll give you a Hint.
Its not because the Community is Craving to be RPKed and have their Buildings Destroyed....
Pls dont kill this Game by making it an Empty and Dead PvP Arena. The niche of players is so incredible small that it hardly supports one such game. And we already got 10 or so on the Market....


Jiminterweb
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Jiminterweb » Yesterday, 10:42

"I have never prayed to you before, I have no time for it."

Ok, now that's out of the way, let me add my 2 cents/pence/yen to the thread.
The problem here is one which was pointed out when the outpost mechanic was 1st unveiled-that being sooner or later real estate in a green server would be lost.

1) You can't place a claim within the perimeter another claim OR OUTPOST.
2) You can't destroy an outpost or other claim due to no JH.


There are several methods of removing this problem. Bitbox are looking to use the easiest one, that being introducing JH to green servers-if this happens, I'm off, subscription cancelled and never again playing anything by this company.

Option 2 would be to rethink the outpost mechanic. They've been exceedingly lazy in how they've coded outposts, merely using the guild claim mechanic and transposing that onto OP's.

What they should have done is firstly introduce a different system for outposts, so rather than it being a requirement they be placed outside a guild claim, they should in fact be forced to place them inside the influence zone of that or another outpost, with the zone being 100-150 tiles from the monument or other outpost.
<edit> on this point, please put markers up for those diameters-this bullsh** of having to guesstimate where you can and can't place one is laughable...


Secondly, limit to the number of outposts. There have been several posts about how to do this; I'm in agreement with the limit being directly tied to the tier of monument and number of active accounts, not characters, in a guild. 1 more monument per account. Finally, have a cap on total OPs/guild.



Give people a chance to pick out the outposts they want to keep and delete the rest before making a change like this and then, once we see how it's going, look towards other methods.

Baby steps ffs. Like they should have done in the 1st place.


Sunleader
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Sunleader » Today, 02:20

Jiminterweb wrote:"I have never prayed to you before, I have no time for it."

Ok, now that's out of the way, let me add my 2 cents/pence/yen to the thread.
The problem here is one which was pointed out when the outpost mechanic was 1st unveiled-that being sooner or later real estate in a green server would be lost.

1) You can't place a claim within the perimeter another claim OR OUTPOST.
2) You can't destroy an outpost or other claim due to no JH.


There are several methods of removing this problem. Bitbox are looking to use the easiest one, that being introducing JH to green servers-if this happens, I'm off, subscription cancelled and never again playing anything by this company.

Option 2 would be to rethink the outpost mechanic. They've been exceedingly lazy in how they've coded outposts, merely using the guild claim mechanic and transposing that onto OP's.

What they should have done is firstly introduce a different system for outposts, so rather than it being a requirement they be placed outside a guild claim, they should in fact be forced to place them inside the influence zone of that or another outpost, with the zone being 100-150 tiles from the monument or other outpost.
<edit> on this point, please put markers up for those diameters-this bullsh** of having to guesstimate where you can and can't place one is laughable...


Secondly, limit to the number of outposts. There have been several posts about how to do this; I'm in agreement with the limit being directly tied to the tier of monument and number of active accounts, not characters, in a guild. 1 more monument per account. Finally, have a cap on total OPs/guild.



Give people a chance to pick out the outposts they want to keep and delete the rest before making a change like this and then, once we see how it's going, look towards other methods.

Baby steps ffs. Like they should have done in the 1st place.



Oh.
I actually like the Idea of the Influence Zone being where a Guild is Allowed to Place Outposts.
This would in Fact be a Great thing because it would make Territory very Valuable and worth Fighting over.

I think I.ll make a Full Suggestion on that.

(Gonna Post this Suggestion as Full Topic as well but here for anyone who cares to Read it.)
1.
Reduce the Outpost Minimum Distance to each other to about 50 Tiles.
2.
Outposts can only be Build inside your own Guilds Influence Zone.
3.
Outposts as they only get a Realm Claim can be Destroyed during JH.
But cannot be Conquered by JH.
4.
IBs will Allow Fighting for an Outpost. For that Purpose an Enemy Guild has to Place the IB into the Realm Claim of the Outpost.
If the IB is Won by the Defender nothing Changes.
If the IB is Won by the Attacker the Outpost will be Paying Tribute to the Other Guild for 1 Week until its returned to its Original Owner.
5.
Outposts will Change Owner when Battles move Borders of Guilds Influence Zones.
So if there is two Guilds Competing over an Influence Zone.
A Guild can Initiate a Battle using an IB to actually Conquer the Territory AND the Outpost Permanently.



This would in Fact be a Pretty Great Mechanic.
Especially because it would mean that you could Effectively Build Guard Posts on the outer Perimeter of your Influence Zone so they Protect your Guild Lands.
And then Build Ressource Producing Outposts in the Inner Perimeter of your Influence Zone just outside your Realm Claim to Extend your Realm Claim and to Produce Ressources.

Hell this System would be Awesome :)
It would not only completely Avoid the JH Problem.
It would actually even Add an Completely Logical and Meaningful PvP Opportunity.

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Azzerhoden
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Re: [Epleland] Say NO to Judgement Hour!

Post by Azzerhoden » Today, 15:15

But you are missing the point. The player population has dropped so severely that Bitbox is now 'listening to the community' for direction. This is never a good idea, and the gaming world is full of dead games where one group of players yelled louder than everyone else for a game to change direction, only to have the remaining player base leave once that change was implemented.

You'll notice that I am not referring to any particular game or mechanic, because it doesn't matter. PvP or anti-PvP. Easier leveling versus status quo. Becoming a Jedi is too hard to, well, you know.

That doesn't mean that adjustments shouldn't be made, but right now it seems bitbox is treating their MMO more like a player run YO server with an admin desperate to retain their player population, when in reality there are a host of features they should actively be working on that were promised long ago.

To summarize, players left because of bugs, exploits, and content that was never delivered. Addressing those issues is how to keep players logging in.
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Sunleader
 
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Re: [Epleland] Say NO to Judgement Hour!

Post by Sunleader » Today, 19:41

Azzerhoden wrote:But you are missing the point. The player population has dropped so severely that Bitbox is now 'listening to the community' for direction. This is never a good idea, and the gaming world is full of dead games where one group of players yelled louder than everyone else for a game to change direction, only to have the remaining player base leave once that change was implemented.

You'll notice that I am not referring to any particular game or mechanic, because it doesn't matter. PvP or anti-PvP. Easier leveling versus status quo. Becoming a Jedi is too hard to, well, you know.

That doesn't mean that adjustments shouldn't be made, but right now it seems bitbox is treating their MMO more like a player run YO server with an admin desperate to retain their player population, when in reality there are a host of features they should actively be working on that were promised long ago.

To summarize, players left because of bugs, exploits, and content that was never delivered. Addressing those issues is how to keep players logging in.


Which is another Player Opinion that you Expect them to listen to :)

I agree that these Issues have a Hand.
But in General most Players can put up with Bugs and Missing Features for Years as long as they consider the Game to be Good.

The Big Problem to me in LiF MMO is actually the Lack of Combat.
You got a ton of Grind before you can even get Basic Combat Equipment like Cheap Armor and a Weapon.
And then you get another ton of Grind before you can get and use any proper Weapons and Armor.
And all of that is currently PvP Only. Which means that you are Forced to Fight People which already got all that and on top are more Trained in it than you. Meaning that as a Newcomer to PvP you seriously got no Chance whatsoever to do anything.

So to me the thing that should come First is in Fact NPC Enemies and NPC Shops in the City.
So you can Buy Equipment early on. And then use it against NPCs to actually learn how the Fighting even works.
Needless to say that its also giving people something to do when waiting for other things.


But See. This is my Opinion again :)
The Devs tried their Idea first. And apparently it did not work out how they wanted.
They now rowed back on some things by for example providing Servers with Safe Town Claims.
And well it might just be a little. But it actually helped to retain Playerbase Better.


I agree that listening to the most Vocal Group is not a Great Idea.
Thats why I welcome the Polls.
But I can also Agree with this Topic here.
Epleland should not get an JH.
it used to be without it so it should stay without it.

It is actually the best Populated among the Green Servers.
So apparently People like it that way.
And it does make sense to have Servers with Different Rulesets. Especially while this is still in Beta.

Because this way the Devs can Offer a Variety of Options and See what the Players like and what they avoid.

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