[Forest Village] Game Improvements Non-Stop (1.1.6705)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[Forest Village] Game Improvements Non-Stop (1.1.6705)

Post by Arrakis » 04 Sep 2018, 15:45

Life is Feudal: Forest Village


Hey, villagers!

First, we want to thank you for being patient with us. Now, after a short break, we are back on track! In this update, you can see a lot of bug fixes, optimizations and overall improvements, including a lot of modder friendly additions. We will release more detailed mod-friendly related patch notes later on. Stay tuned!

Patch notes (ver. 1.1.6705):

New features and tweaks:
  • Added new functions and bugfixes for the modders SDK
  • Implemented color grading. You can now work with color corrections via your mods
  • You can now control in-game sound via your mods
  • Improved HDR algorithm to work more adequate
  • Tweaked and improved AO and Bloom effects
  • You can now see wetness effect on the surfaces during the rain
  • Improved overall look of the border lines between water and terrain and objects
Bug Fixes and Optimizations:
  • Fixed some of the crashes occurring in a Save/Load window
  • Fixed AI navigation and general AI crashes
  • Optimized RAM usage
  • Improved AI pathfinding algorithms
  • Fixed a couple of memory leaks
  • Improved and optimized the lighting
  • Fixed minimap bugs
  • Removed the snow from underwater objects
— FV Team


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