[MMO] Some Important Weekly Fixes (0.13.17.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] Some Important Weekly Fixes (0.13.17.0)

Post by Arrakis » 27 Sep 2018, 11:37

Life is Feudal: MMO


After reviewing the feedback of “no show” IBs we decided to implement the double penalty for the attackers, if they don’t field enough equipped soldiers on their offensive IBs. Along with this change we’ve fixed some serious Horse Cart related bugs. Hope you like it. Have fun!

Patch Notes (ver. 0.13.17.0):

New Features and Tweaks:
  • Attackers will now receive the double penalty for not attending and properly committing to their offensive Instanced Battles
  • You will see a red highlight when you’ll try to unharness a horse or place a movable object in a place, where it collides with other objects and buildings
  • “Force fields” around Town Claims in Green worlds have been increased by 1 tile radius in order to prevent some exploits that allowed to jump on top of the fortifications placed too close to the Town Claim border.
  • All players that have characters with “_” in their nickname will now be forced to rename their characters in order to prevent these characters from bugging out upon transferring from Iriy to other EU worlds.
  • Fixed some winter season textures and added snow to many other textures
  • Korean localization was temporarily removed.
Bug Fixes and Optimizations:
  • Fixed a major algorithm flaw while counting the value of items inside containers of guilds for the purpose of generating the Guild Rating calculation
  • Premium subscription skins are no longer randomized while traveling between worlds or attending IBs or Arenas
  • Fixed incorrect drum sounds that every player heard on a random occasion
  • Fixed a bug that caused the Horse Cart to disappear after the death of a harnessed horse
— The Team



Enjahx
 
Posts: 6
Joined: 15 Jan 2018, 16:25

Re: [MMO] Some Important Weekly Fixes (0.13.17.0)

Post by Enjahx » 27 Sep 2018, 12:03

Nothing about the Warehouse change ? And the small stable change ?


e1mo
 
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Joined: 15 Mar 2018, 23:05

Re: [MMO] Some Important Weekly Fixes (0.13.17.0)

Post by e1mo » 27 Sep 2018, 22:37

Please, do something with these warehouses (it's best to restore old one). You changed them without any warning :evil: .

P.S.: Why pillars are also in wooden warehouses?

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Jpmarquesc25
 
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Joined: 29 Nov 2017, 16:00
Location: ESP, Girona

Re: [MMO] Some Important Weekly Fixes (0.13.17.0)

Post by Jpmarquesc25 » 28 Sep 2018, 11:08

what about the launcher error? im forced to repair everytime i want to play and you said that its a known issue besides the error message that don't download the reapir patch... :no:

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Arrakis
 
Posts: 5249
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Re: [MMO] Some Important Weekly Fixes (0.13.17.0)

Post by Arrakis » 28 Sep 2018, 15:43

Jpmarquesc25 wrote:what about the launcher error? im forced to repair everytime i want to play and you said that its a known issue besides the error message that don't download the reapir patch... :no:

Best to contact us (support) via discord about such issues. https://discord.gg/lifeisfeudal


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