[MMO] New Week - New Patch (0.13.19.2)

Everything you need to know about what’s happening in Life is Feudal.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] New Week - New Patch (0.13.19.2)

Post by Arrakis » 11 Oct 2018, 12:49

Life is Feudal: MMO


We continue baking some major update functionality into the game, while, during this process, we continue to fix and add polish where possible to this current version of the game. Please, welcome our weekly patch! We hope you’ll like it!

Patch Notes (ver. 0.13.19.2):

New Features and Tweaks:
  • Damaged outposts will slowly decay and eventually disappear from the map if not repaired
  • Negative alignment skill loss penalties are less severe now
  • Players can now be enslaved at any time (not only during JHs as it was before)
  • Archery Target and Training Dummy displays damage with bonuses from effects
  • You can no longer deconstruct incomplete objects on Town Claims on Red Worlds during JH
  • “Treat severe injuries” ability now also heals wounds and fractures outside of the torso and the head
  • Player marker is now visible on the map during an Instanced battle
  • Removed unneeded filters on the map while on the Newbie Islands
  • ‘No Drop’ item property should be properly visible on all item tooltips
  • Added some Flamberge skins
  • Demolition skill can no longer be raised by shooting movable objects with simple arrows
  • Fixed Pavise placement highlight area
Bug Fixes and Optimizations:
  • Optimized Stable logs, which should cause less lag when interacting with them
  • Fixed a bug where a Warhorse would disappear when placing armor on it
  • Fixed an incorrect calculation of the total amount of characters a player has when the player has a large number of characters on the Newbie Islands
  • Fixed some bugs and optimized the functions of some premium items, currency and subscription mechanisms
— The Team


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