[MMO] Major Hotfix for Major Update! (0.20.2.3)

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Arrakis
 
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Location: Sparksvaard, the middle world; the world of people.

[MMO] Major Hotfix for Major Update! (0.20.2.3)

Post by Arrakis » 19 Feb 2019, 16:16

Life is Feudal:MMO


These last 6 days were the true hell for us here at Bitbox. But, with your support, we’re working through and we’re so thankful to you for that! We’re trying to thank you with a better game - we hope you’ll like it!
We believe that you can expect another patch later this week that should fix most of the other known issues that are not fixed in this current patch.

Patch Notes (ver. 0.20.2.3):

New Features and Tweaks:
  • Significantly lowered the chance of young trees dying
  • Fixed the bug that caused damage to be inflicted on the Protectorates (green provinces). Protectorates are now safe from PvP! Yet animals and natives can still damage you
  • Animals should not follow players into the protected land around the starting Village on the Newbie islands
  • Minimap on Godenland now shows the regions, which also should now be properly announced ingame when you enter them
  • Fixed the ability to get fresh water from snow
  • Protectorates (green provinces) should not show fiefs inside them (because fiefs are not needed in protectorates)
  • Chieftain sword tooltip fixed
  • Inspect ability on trees now show information according to the calendar
  • Fixed stone trebuchet ammo crafting giving inadequate amount of experience
  • Some UI fixes
  • Some localization updates

Bug Fixes and Optimizations:
  • Fixed numerous problems with character transfers between worlds
  • Fixed numerous connection/initialization errors
  • Fixed an exploit where recycling certain high tier items gave resources without consuming an item
  • Fixed a rare bug where death could provide some skill points instead of removing them
  • Deletion of the guild should work properly now for every guild
  • Drying frame fixed and should work properly with all types of skins
  • Provided some fixes for private claims logic. Fully operational private claims should be expected later this week.
  • Tanning tubs bugs partially fixed. Full fix of the tanning tub can be expected next patch.
  • Wells that were constructed before 0.2.0 patch should work properly after you use them once
  • Fixed the quality of resources gathered from trees
  • Fixed old slings causing server and client crashes
  • Fixed the sand burning in kiln not producing any glass
  • Tools equipped on other slots should not be damaged while sawing out items from tree logs
  • Simple hat should be equippable now
  • Fixed some minor art bugs
— The Team


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Nefezer
 
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Re: [MMO] Major Hotfix for Major Update! (0.20.2.3)

Post by Nefezer » 19 Feb 2019, 23:17


First of all, sincerely and seriously, thank you very much for your dedication and arduous effort.
Now, no longer so seriously, let us continue to generously grant some stress hihihi :twisted:

REMINDER IN EPLELAND

1. I think 6 months is a good period to overturn the restrictions on skills in Godenland. The pioneers will have already had enough time to climb a couple of professions to T100. Many of us want to emigrate with our current skills intact.

2. Improvement of transportation [https://lifeisfeudal.com/forum/post164017/#p164017]. Godenland is a much more enormous world.

3. Auto-splitter [https://lifeisfeudal.com/forum/post164016/#p164016].

4. Problems with the food multiplier [https://lifeisfeudal.com/forum/post164019/#p164019]. What do you mean by "varied food"? In quality? In complexity? To intersperse beverages? Should we vary once, twice, three times or how many?


Go in peace.
Spoiler
In a game in BETA version we have to cope with the stressed development team with black humor :twisted:

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Nefezer
 
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Re: [MMO] Major Hotfix for Major Update! (0.20.2.3)

Post by Nefezer » 21 Feb 2019, 06:29

Bobik, there is an imbecile translator called Paconek [https://crowdin.com/profile/Paconek/activity] that is dedicated to sabotaging all the Spanish translation, is doing havoc... as you do not ban him soon, all Hispanics we are going to have to play Life is Feudal in Portuguese.
In a game in BETA version we have to cope with the stressed development team with black humor :twisted:

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Nefezer
 
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Joined: 09 Feb 2018, 17:17

Re: [MMO] Major Hotfix for Major Update! (0.20.2.3)

Post by Nefezer » 21 Feb 2019, 17:29

Nefezer wrote:Bobik, there is an imbecile translator called Paconek [https://crowdin.com/profile/Paconek/activity] that is dedicated to sabotaging all the Spanish translation, is doing havoc... as you do not ban him soon, all Hispanics we are going to have to play Life is Feudal in Portuguese.

Seriously, trolls like that make our hard work of translation more difficult. Can not you at least make the monitor explode in his pathetic face?

Using the translation of a game to propagate political harangues, I only feel ashamed of belonging to my country... yuck people...

I am doing everything possible to fix the disaster he has done. Thanks to Odin, that a Proofreader must approve the translations, otherwise it would all go to hell.

Go in peace.
In a game in BETA version we have to cope with the stressed development team with black humor :twisted:


Frankdevilgod
 
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Joined: 10 Nov 2018, 23:44

Re: [MMO] Major Hotfix for Major Update! (0.20.2.3)

Post by Frankdevilgod » 22 Feb 2019, 10:11

Gracias por el esfuerzo.
Una cosa que no es real y que tendriais que cambiar son las formas de asedio,que los jugadores coloquen camas y cajas y puedan saltar cualquier foso y muralla no es realista y deja a los defensores en desventaja.
Si pudieseis cambiarlo,seria genial,ejemplos teneis en los asedios que se realizaron en la edad media.
Tambien agradeceria que pusieseis mas tipos de murallas y mas recursos.

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