Weapon damage comparison (outdated)

General discussion about Life is Feudal MMO and Life is Feudal: Your Own, The main section and backbone of the forums.

Gimlikohne
 
Posts: 12
Joined: 21 Oct 2016, 18:26

Re: Weapon damage comparison

Post by Gimlikohne » 09 Jun 2017, 03:58

And the grossmesser is still too strong :(


Camil199197
Zealous Believer
 
Posts: 51
Joined: 15 Dec 2016, 01:51

Re: Weapon damage comparison

Post by Camil199197 » 09 Jun 2017, 07:20

Updated

- added speed modifier
- tweaked damage from weapons
- adjusted the tierlist


Camil199197
Zealous Believer
 
Posts: 51
Joined: 15 Dec 2016, 01:51

Re: Weapon damage comparison

Post by Camil199197 » 25 Jun 2017, 03:20

My tier list istn accurate anymore, because i found out some pretty interesting things. I will update it later and tell you guys ;) (2 Month)

User avatar
Hodo
True Believer
 
Posts: 471
Joined: 12 Mar 2014, 21:49

Re: Weapon damage comparison

Post by Hodo » 21 Jul 2017, 19:59

Camil199197 wrote:My tier list istn accurate anymore, because i found out some pretty interesting things. I will update it later and tell you guys ;) (2 Month)


So I have questions on the speed modifier. Is the higher the number the faster or slower?


Camil199197
Zealous Believer
 
Posts: 51
Joined: 15 Dec 2016, 01:51

Re: Weapon damage comparison

Post by Camil199197 » 23 Jul 2017, 21:40

Hodo wrote:
So I have questions on the speed modifier. Is the higher the number the faster or slower?



We must at first difference the two attack types to understand the combat system.

At first there is "thrust" attack. The speed modifier depends on movement speed. You will get 1 speed modifier if you stay still and 7-8 speed modifier while sprinting, If the target stays idle. If both attacker runs into each other, than the speed modifier will add two times 7 and as result we get a speed modifier of 14. (not on streets)

The damage multiple by thrust attacks are very strong and is weapon depended. The most damage multiple effect receives boar spear and makes that weapon very strong. (even OP)

Secondly we have the "swing "attack type. The calcultion is different here. The speed modifier depends on weapon attack speed and body angle movement. You will strike highest hits with the tip of the weapon and sharp body rotation while attacking. With longer weapons you will achieve higher speed modifier by rotating with your body than short weapons.

Its again depended on weapons damage multiple by speed modifier. A 2H axe hits harder than a 1H sword.

I hope i could help you

User avatar
Hodo
True Believer
 
Posts: 471
Joined: 12 Mar 2014, 21:49

Re: Weapon damage comparison

Post by Hodo » 26 Jul 2017, 18:52

It really didnt...
I was just asking what the speed numbers in the comparison meant.

Like the Light Sabre has a speed of 54. Is that faster than a Norse Axe with a speed of 39?

User avatar
Rikkarth
 
Posts: 113
Joined: 01 Oct 2014, 19:11
Location: Portugal / O'Porto

Re: Weapon damage comparison

Post by Rikkarth » 28 Jul 2017, 00:46

Thanks for your post. Really good work.


Camil199197
Zealous Believer
 
Posts: 51
Joined: 15 Dec 2016, 01:51

Re: Weapon damage comparison

Post by Camil199197 » 28 Jul 2017, 06:50

Hodo wrote:It really didnt...
I was just asking what the speed numbers in the comparison meant.

Like the Light Sabre has a speed of 54. Is that faster than a Norse Axe with a speed of 39?



Usually but not always, because some weapons have different swing animations. Some weapons attack at 1/2 swing angle animation fast and the other 1/2 swing angle animation slower.

Yes in case of Ligh Sabre vs Nordic Axe is the Light Sabre faster.

User avatar
Zohann
 
Posts: 97
Joined: 10 Jan 2016, 21:05

Re: Weapon damage comparison

Post by Zohann » 28 Jul 2017, 06:52

Hodo wrote:It really didnt...
I was just asking what the speed numbers in the comparison meant.

Like the Light Sabre has a speed of 54. Is that faster than a Norse Axe with a speed of 39?


Speed modifier of the damage does not reflect the speed pf the weapon. You can have a 0 speed modifier with sabre and 30 with broadaxe, though sabre is faster by default.

Speed modifier reflects the bonus to the weapon damage, which is calculated with a proporion of your character physic movement speed, as well as rotating your character model, while swinging. For example, when the lance 10000+dmg bug was still in the game, it happened because the speed modifier cap was infinite, so people were using either a macro or just spam-rotating their character in order to get 500 damage from lance. That also was possible with any weapon, including 2-hand swords and spears and etc.

You also should notice, that right now rotating a character has a momentum. Previously there was no momentum at all, and no speed modifier cap, so, dealing 500 damage with a lance or 100 by default with 2-sword to the plate armor was an easy thing.
Image

User avatar
Grimmblut
Zealous Believer
 
Posts: 143
Joined: 07 Apr 2015, 16:42

Re: Weapon damage comparison

Post by Grimmblut » 28 Jul 2017, 19:55

My attempt at explaining the speed modifier:

"speed modifier" does NOT mean how much time goes by from the moment you click on the attack button until the moment the weapon hits the target.

"speed modifier" is a measurement of how fast the damaging part of the weapon moved towards the target when it hit and how fast the target moved towards that damaging part at the moment of impact.

Examples:

1)
Player A and B stand still. Player A uses a Great Axe while player B uses a Gross Messer. Both click the attack button at the same time. The Gross Messer hits first, then a moment later, the Great Axe hits, since the Great Axe is the slower weapon. Both attacks have a speed modifier of 0.

2)
Player B stands still. Player A runs in a straight line so that he will pass closely to player B. While passing player B, player A hits Player B with a swinging attack. The speed modifier of that attack is 7 (or maybe another positive value bigger than 0).

Here comes the catch: Would player B in example 2) have made a swinging attack aswell (while standing still) on the running player A, then that attack would have had a positive speed modifier, too, since player A is moving towards the damaging part of player B's weapon.

To keep it simple: A high speed modifier is good. The speed modifier is not a fixed value of a weapon but rather a variable that is affected by the relative speed of the weapon's damaging part and the target towards each other. The speed modifier has nothing to do with how quickly a weapon can attack.

User avatar
Hodo
True Believer
 
Posts: 471
Joined: 12 Mar 2014, 21:49

Re: Weapon damage comparison

Post by Hodo » 29 Jul 2017, 15:26

Grimmblut wrote:My attempt at explaining the speed modifier:

"speed modifier" does NOT mean how much time goes by from the moment you click on the attack button until the moment the weapon hits the target.

"speed modifier" is a measurement of how fast the damaging part of the weapon moved towards the target when it hit and how fast the target moved towards that damaging part at the moment of impact.

Examples:

1)
Player A and B stand still. Player A uses a Great Axe while player B uses a Gross Messer. Both click the attack button at the same time. The Gross Messer hits first, then a moment later, the Great Axe hits, since the Great Axe is the slower weapon. Both attacks have a speed modifier of 0.

2)
Player B stands still. Player A runs in a straight line so that he will pass closely to player B. While passing player B, player A hits Player B with a swinging attack. The speed modifier of that attack is 7 (or maybe another positive value bigger than 0).

Here comes the catch: Would player B in example 2) have made a swinging attack aswell (while standing still) on the running player A, then that attack would have had a positive speed modifier, too, since player A is moving towards the damaging part of player B's weapon.

To keep it simple: A high speed modifier is good. The speed modifier is not a fixed value of a weapon but rather a variable that is affected by the relative speed of the weapon's damaging part and the target towards each other. The speed modifier has nothing to do with how quickly a weapon can attack.


Ok that makes sense. So like real life in some ways.
Having done HEMA/ARMA and in the SCA, I can see how that works. I can also see some flaws in the system but they are more from a human body physics standpoint. But ultimately they are minor things.


Sammy_spam
 
Posts: 3
Joined: 30 Jul 2017, 06:17

Re: Weapon damage comparison

Post by Sammy_spam » 30 Jul 2017, 06:24

Appreciate all the work that went into this, needs some balancing to be done on a few of these to make them even worth considering.
Last edited by Sammy_spam on 24 Sep 2017, 11:27, edited 1 time in total.

User avatar
DemonianAzeroth
 
Posts: 11
Joined: 13 Sep 2016, 13:47
Location: US

Re: Weapon damage comparison

Post by DemonianAzeroth » 06 Aug 2017, 07:17

Great testing! I have been meaning to do this.
"The light at the end of the tunnel is an oncoming dragon!"


NinjaWeeh
 
Posts: 2
Joined: 14 Jul 2014, 06:35

Re: Weapon damage comparison

Post by NinjaWeeh » 04 Dec 2017, 17:11

Is this post still updated with Lif MMO ?

User avatar
Hodo
True Believer
 
Posts: 471
Joined: 12 Mar 2014, 21:49

Re: Weapon damage comparison

Post by Hodo » 04 Dec 2017, 18:11

NinjaWeeh wrote:Is this post still updated with Lif MMO ?


Not really.

Half of the weapons got buffed or nerfed since this list. And all you have to do to see what the weapon does damage wise is just make one now.

Bows, crossbows and other ranged weapons wont show you their damage because it is dependent on a couple of factors.

1- Quality of ammunition
2- Target relative motion (closing or moving away)
3- length of draw before fire.


Mingi.kim
 
Posts: 5
Joined: 01 Dec 2017, 06:54

Re: Weapon damage comparison

Post by Mingi.kim » 23 Jan 2018, 12:17

Great information but it is outdated now. Cab we please have updated information? Any new updated post I missed??


Valverrin
 
Posts: 50
Joined: 09 Mar 2014, 22:21

Re: Weapon damage comparison (outdated)

Post by Valverrin » 31 Jan 2018, 00:13

Bump. Is there any updated information on weapons? Would be great if someone experienced made at least few comments on current weapon balance. Like is boar spear still op, how’s gross messer, are two handed weapons any good now etc.

Also I have additional question. Read somewhere that Having STRx2 of STR required to wield a weapon is really useful. Like two handed weapons then consume less stamina, swing faster etc. Is this statement correct now? If yes, does it work similar for both 1h, 2h and Spears? If no, then is minimum STR required for your main weapon is all you need?

Please, feel free to share your thoughts on the subject even if you don’t know the answers. Thanks in advance.

User avatar
Hodo
 
Posts: 649
Joined: 08 Dec 2017, 23:17

Re: Weapon damage comparison (outdated)

Post by Hodo » 31 Jan 2018, 15:47

All of the weapons stats are now in game... just make them and look.

The messier is still a very powerful sword. But like all weapons there are pros and cons. And some of them are more depending on the users preference than the weapon itself.

Like I like the war axe over the nordic axe... but others like the nordic axe.
Don't build what you can't defend- Rule number 1.


Suggett66
 
Posts: 10
Joined: 28 Sep 2014, 19:41

Re: Weapon damage comparison (outdated)

Post by Suggett66 » 03 Feb 2018, 14:48

And how exactly is the morning star trash? Tower shield and morningstar is a stunning combo


Peegee77
True Believer
 
Posts: 232
Joined: 30 Dec 2013, 11:33

Re: Weapon damage comparison

Post by Peegee77 » 03 Feb 2018, 16:33

Hodo wrote:Bows, crossbows and other ranged weapons wont show you their damage because it is dependent on a couple of factors.

...
3- length of draw before fire.


With sling, throwing knife and simple bow I am seeing no difference at all in damage as a result of draw time. The range is greater if you draw for longer bur does exactly the same damage. This seems crazy, because the reason that it travels further is the extra velocity, which should also result in more damage (range being equal)> Intended or bug?


Neverlamer7
 
Posts: 49
Joined: 04 Aug 2017, 07:23

Re: Weapon damage comparison (outdated)

Post by Neverlamer7 » 08 May 2018, 09:49

Any updates?

Return to General Discussion