Cian wrote:That depends entirely on what is considered pay 2 win. Frankly I don't feel anything related to skill boosts is pay 2 win. Most people will be maxed out in skills within 2 months regardless.
I fully agree with this, there is no real p2w in this game with skill boosts. So someone got to 90 before you, that really doesnt change much and they still cannot go further than you can. That would be a skill boost p2w in LiF that would bother me, if someone could pay to go beyond the skill cap, thats when unfair happens. Another would be over the top weapons or something that cannot be crafted but is super OP. IMO the nature and design of LiF prevents a majority of p2w options from happening in the first place, there just arent many things that can be offered.
All that said, there COULD be a crafting speed increase , I guess that could be seen as p2w though, you go to war and you use as many crafting speed increases (or any type of crafting multiplier) as possible and you keep turning out more weapons/siege blah blah faster. But you would need to do something that would encourage people to keep paying for the game so while I see the downfall I also see the draw for it. Unless the crafting bonuses only work outside of war.
It is very unfortunate, but the players that don't want anything premium at all need to suck it up and deal with some sort of something if they have a desire to see this game sustainable. Being one of the beta testers from SWTOR all the way through till after "f2p" I understand fully the fears and horrors of what can happen with these games, but also as a once avid player of Secret World I can also see the possibilities of a sustainable buy2play with cash shop.