[Tool] Your Own Mod - Now with melee weapon damage support!

Place for sharing your game modifications for Life is Feudal: Your Own

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Maegfaer
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[Tool] Your Own Mod - Now with melee weapon damage support!

Post by Maegfaer » 05 Feb 2015, 15:13

With support from the 'Life is Feudal' team, I have been able to develop a modding tool for the community. It is called 'Your Own Mod', and it should enable you to develop your own mods for 'Life is Feudal: Your Own' without requiring advanced technical skills!

'Your Own Mod' is still actively under construction and will be updated in the future to support more features, allowing you to customize this amazing game even more!

UPDATE - 8 May 2015 :Yahoo!:
You can now mod melee weapon damage and wounds. These are server-side only changes, so your players don't need to download (new) files for damage and wound changes to work!

To make clear which statistics are server-side only changes, those are now displayed in bold text in the application.

Stay tuned for further weapon support, including creation of completely new weapons! (The latter will require client-side changes as well though.)

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Your Own Mod
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Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

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SKuDD3r
 
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Joined: 01 Feb 2015, 19:41

Re: [Tool] Your Own Mod

Post by SKuDD3r » 05 Feb 2015, 15:23

May want to post the requirements for using the software. Example, 32/64 bit, OS.. It does not work on xp 64 bit for example.


Maegfaer
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Re: [Tool] Your Own Mod

Post by Maegfaer » 05 Feb 2015, 15:24

SKuDD3r wrote:May want to post the requirements for using the software. Example, 32/64 bit, OS.. It does not work on xp 64 bit for example.


What kind of error did you get? It's a 32 bit application, so I'm afraid the problem is Windows XP then. If you let me know what went wrong, I'll see if I can fix it.
Last edited by Maegfaer on 05 Feb 2015, 15:29, edited 1 time in total.
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

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SKuDD3r
 
Posts: 15
Joined: 01 Feb 2015, 19:41

Re: [Tool] Your Own Mod

Post by SKuDD3r » 05 Feb 2015, 15:28

Image


Maegfaer
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Re: [Tool] Your Own Mod

Post by Maegfaer » 05 Feb 2015, 15:30

SKuDD3r wrote:Image


Thank you, I think I already found the problem!
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

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SKuDD3r
 
Posts: 15
Joined: 01 Feb 2015, 19:41

Re: [Tool] Your Own Mod

Post by SKuDD3r » 05 Feb 2015, 15:32

Is this a VS 2012 application?

If so... Project Properties -> General -> Platform Toolset -> Visual Studio 2012 - Windows XP (v110_xp)

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PapaHedge
 
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Re: [Tool] Your Own Mod

Post by PapaHedge » 05 Feb 2015, 15:40

I like where this is going! :good:
Last edited by PapaHedge on 05 Feb 2015, 15:51, edited 1 time in total.


Maegfaer
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Posts: 246
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Re: [Tool] Your Own Mod

Post by Maegfaer » 05 Feb 2015, 15:48

SKuDD3r, would you be so kind to give this patch a try before I update the main download? Thanks!
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

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SKuDD3r
 
Posts: 15
Joined: 01 Feb 2015, 19:41

Re: [Tool] Your Own Mod

Post by SKuDD3r » 05 Feb 2015, 15:50

Maegfaer wrote:SKuDD3r, would you be so kind to give this patch a try before I update the main download? Thanks!


Does the trick. That Patch works with XP. Did you add the redistributable?


Maegfaer
Mod Developer
 
Posts: 246
Joined: 26 Sep 2014, 08:01

Re: [Tool] Your Own Mod

Post by Maegfaer » 05 Feb 2015, 16:05

SKuDD3r, MVS2013, but yeah, it was the platform toolset. :good:
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

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