Common Game FAQ
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HUD, SKILLS AND STATS
Q: Soft/Hard Health and Stamina bars, Hunger. What are they for?
A: In Life is Feudal there are several bars that reflect player’s conditions in detail:
Red Soft/Hard HP Bar. Soft HP Bar (left) shows the state of your character’s conscience. After the Soft HP Bar’s value is equal to zero, your character will be knocked out. Once the Hard HP bar expires, this will inevitably lead to death and subsequent respawn with a possible skills loss and “resurrection sickness” effect;
Yellow Soft/Hard Stamina Bar. Soft Stamina Bar (left) shows if your character is not winded and still has enough power to sprint. Hard Stamina Bar is used for a long-termed enduring non-sprinting run. Moreover, Stamina is also drained during combat as well as when using certain non-combat abilities;
Green Hunger bar is used to show how far your alter-ego is from dying because of undernourishment.
Detailed information: https://lifeisfeudal.gamepedia.com/Attribute
Q: What are the basic stats in Life is Feudal: MMO?
A: There are 5 main indicators - combinations of which will determine what kind of skills can be used by a single player:
Strength (Str). Each point of strength determines effective equipment weight by 5 points. It does not increase attack damage, but allows you to effectively wield heavier weapons and armor;
Agility (Agi). Each point of agility increases ranged damage, attack frequency, and movement speed;
Constitution (Con). Each point of constitution grants +1 soft HP and +1 hard HP. Each point will increase the backpack capacity by 5 points;
Willpower (Will). Each point of willpower awards a player +1 soft Stamina, +1 hard Stamina, and increases the weight capacity by 2;
Intellect (Int). Each point of intellect awards +2 points to combat and craft skills in total skill cap.
For more detailed information and list of corresponding skills proceed to: https://lifeisfeudal.gamepedia.com/Statistics
Q: What are the skills in Life is Feudal: MMO?
A: There are total 57 different skills in our game, that are divided into three types:
Crafting - allows the character to craft and construct items, objects, and buildings;
Combat - allows the character to equip certain type of weapons and different types of armors as well as ride horses and use siege weaponry;
Minor - allows the character to impose certain in-game actions like gestures or additional moves.
Don’t forget: Every branch in crafting and combat skills is further divided into subskills. Combat skills additionally include four independent skills. The next tier of each skill is unlocked upon reaching 30 skill points in the previous tier. Minor skills are the only exception, as they consist only of independent skills.
Q: Skill Cap system. What is it?
A: Life is Feudal: MMO imposes a Skill Cap, which basically means that the total sum of all your skills cannot be higher than a certain value. During the in-game progress, a player will be supplied with 400 points, which they can use on improving their skills. Players can increase or decrease every particular skill, to improve one skill in priority of others, or to redistribute the points, but it’s impossible to master all the skills.
Click here to find a more detailed description of this principle.
Q: My skills are increasing very slowly. Is there any way to quicken this process?
A: The surest way is by consuming food with a high amount of Food Complexity. This amount can be increased by using plenty of high-quality ingredients in cooking one’s meals. For instance, you start with a fish, which has 100 quality, consume it - at the end, you will end up with 20 complexity of your eaten food. Nice, but not excellent!
However, if you begin with the same quality fish and add with quality 100 potatoes, the result could be a fish stew with 40 quality and 40 complexity once you eat it. So, the bottom line is: the more complex the dish - the faster your skills will grow!
Moreover, you can boost your skill multiplier with “Power Hour” premium feature, available for Premium subscribers.
Click here to find a full list of Food Multiplier indicators.